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Prevents engine crash when loading shapes using the KHR_draco_mesh_compression extension.
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2 changed files with 15 additions and 1 deletions
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@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -1047,6 +1047,9 @@ namespace glTF2
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{
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bool KHR_materials_pbrSpecularGlossiness;
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bool KHR_materials_unlit;
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//T3D_CHANGE_BEGIN
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bool KHR_draco_mesh_compression;
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//T3D_CHANGE_END
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} extensionsUsed;
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@ -1360,6 +1360,14 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
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// Load the metadata
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asset.Read(doc);
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ReadExtensionsUsed(doc);
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//T3D_CHANGE_BEGIN
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if (extensionsUsed.KHR_draco_mesh_compression)
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{
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ASSIMP_LOG_ERROR("GLTF: Draco mesh compression is not supported by Torque3D.");
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throw DeadlyImportError("GLTF: Draco mesh compression is not supported by Torque3D.");
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}
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//T3D_CHANGE_END
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// Prepare the dictionaries
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for (size_t i = 0; i < mDicts.size(); ++i) {
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@ -1425,6 +1433,9 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
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CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
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CHECK_EXT(KHR_materials_unlit);
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//T3D_CHANGE_BEGIN
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CHECK_EXT(KHR_draco_mesh_compression);
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//T3D_CHANGE_END
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#undef CHECK_EXT
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}
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