From d095576a25df47f68dedf45f422e382d9bade00d Mon Sep 17 00:00:00 2001 From: DavidWyand-GG Date: Tue, 8 Oct 2013 18:21:05 -0400 Subject: [PATCH] Change default damage and white flash Change both the damage flash and white out values to return 0 by default. This prevents a damage flash or white out from displaying for GameBase derived classes that don't override these methods. From https://github.com/GarageGames/Torque3D/issues/395 --- Engine/source/T3D/gameBase/gameBase.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/T3D/gameBase/gameBase.h b/Engine/source/T3D/gameBase/gameBase.h index 68354cdf0..4cb069c62 100644 --- a/Engine/source/T3D/gameBase/gameBase.h +++ b/Engine/source/T3D/gameBase/gameBase.h @@ -409,8 +409,8 @@ public: virtual bool isValidCameraFov( F32 fov ) { return true; } virtual bool useObjsEyePoint() const { return false; } virtual bool onlyFirstPerson() const { return false; } - virtual F32 getDamageFlash() const { return 1.0f; } - virtual F32 getWhiteOut() const { return 1.0f; } + virtual F32 getDamageFlash() const { return 0.0f; } + virtual F32 getWhiteOut() const { return 0.0f; } // Not implemented here, but should return the Camera to world transformation matrix virtual void getCameraTransform (F32 *pos, MatrixF *mat ) { *mat = MatrixF::Identity; }