diff --git a/Engine/source/T3D/gameBase/gameBase.h b/Engine/source/T3D/gameBase/gameBase.h index 68354cdf0..4cb069c62 100644 --- a/Engine/source/T3D/gameBase/gameBase.h +++ b/Engine/source/T3D/gameBase/gameBase.h @@ -409,8 +409,8 @@ public: virtual bool isValidCameraFov( F32 fov ) { return true; } virtual bool useObjsEyePoint() const { return false; } virtual bool onlyFirstPerson() const { return false; } - virtual F32 getDamageFlash() const { return 1.0f; } - virtual F32 getWhiteOut() const { return 1.0f; } + virtual F32 getDamageFlash() const { return 0.0f; } + virtual F32 getWhiteOut() const { return 0.0f; } // Not implemented here, but should return the Camera to world transformation matrix virtual void getCameraTransform (F32 *pos, MatrixF *mat ) { *mat = MatrixF::Identity; }