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https://github.com/TorqueGameEngines/Torque3D.git
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adds colorization to GuiBitmapButtonCtrl
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parent
3c30a905c3
commit
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2 changed files with 5 additions and 2 deletions
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@ -128,7 +128,7 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
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mUseStates = true;
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mUseStates = true;
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setExtent( 140, 30 );
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setExtent( 140, 30 );
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mMasked = false;
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mMasked = false;
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mColor = ColorI::WHITE;
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INIT_ASSET(Bitmap);
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INIT_ASSET(Bitmap);
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}
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}
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@ -142,6 +142,7 @@ void GuiBitmapButtonCtrl::initPersistFields()
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"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
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"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
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"specify the default texture name to which the various state and modifier suffixes are appended "
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"specify the default texture name to which the various state and modifier suffixes are appended "
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"to find the per-state and per-modifier (if enabled) textures.");
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"to find the per-state and per-modifier (if enabled) textures.");
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addField("color", TypeColorI, Offset(mColor, GuiBitmapButtonCtrl), "color mul");
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addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
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addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
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"Behavior for fitting the bitmap to the control extents.\n"
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"Behavior for fitting the bitmap to the control extents.\n"
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@ -545,7 +546,8 @@ void GuiBitmapButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
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void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
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void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
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{
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{
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->setBitmapModulation(mColor);
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switch( mBitmapMode )
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switch( mBitmapMode )
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{
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{
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case BitmapStretched:
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case BitmapStretched:
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@ -126,6 +126,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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///
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///
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Textures mTextures[ NumModifiers ];
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Textures mTextures[ NumModifiers ];
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ColorI mColor;
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virtual void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect );
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virtual void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect );
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