adds colorization to GuiBitmapButtonCtrl

This commit is contained in:
AzaezelX 2021-11-26 20:13:59 -06:00
parent 3c30a905c3
commit d074343b50
2 changed files with 5 additions and 2 deletions

View file

@ -128,7 +128,7 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
mUseStates = true;
setExtent( 140, 30 );
mMasked = false;
mColor = ColorI::WHITE;
INIT_ASSET(Bitmap);
}
@ -142,6 +142,7 @@ void GuiBitmapButtonCtrl::initPersistFields()
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
"specify the default texture name to which the various state and modifier suffixes are appended "
"to find the per-state and per-modifier (if enabled) textures.");
addField("color", TypeColorI, Offset(mColor, GuiBitmapButtonCtrl), "color mul");
addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
"Behavior for fitting the bitmap to the control extents.\n"
@ -545,7 +546,8 @@ void GuiBitmapButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
switch( mBitmapMode )
{
case BitmapStretched: