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https://github.com/TorqueGameEngines/Torque3D.git
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Fix bug where console stack was incorrectly used to print audio devices
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parent
1b06b0d92e
commit
d041cbbb7a
1 changed files with 12 additions and 9 deletions
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@ -1254,7 +1254,9 @@ DefineEngineFunction( sfxGetAvailableDevices, const char*, (),,
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"@ingroup SFX" )
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"@ingroup SFX" )
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{
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{
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char* deviceList = Con::getReturnBuffer( 2048 );
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char* deviceList = Con::getReturnBuffer( 2048 );
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deviceList[0] = 0;
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S32 len = 2048;
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char *ptr = deviceList;
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*ptr = 0;
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SFXProvider* provider = SFXProvider::getFirstProvider();
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SFXProvider* provider = SFXProvider::getFirstProvider();
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while ( provider )
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while ( provider )
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@ -1264,14 +1266,15 @@ DefineEngineFunction( sfxGetAvailableDevices, const char*, (),,
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for ( S32 d=0; d < deviceInfo.size(); d++ )
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for ( S32 d=0; d < deviceInfo.size(); d++ )
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{
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{
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const SFXDeviceInfo* info = deviceInfo[d];
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const SFXDeviceInfo* info = deviceInfo[d];
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dStrcat( deviceList, provider->getName() );
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const char *providerName = provider->getName().c_str();
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dStrcat( deviceList, "\t" );
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const char *infoName = info->name.c_str();
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dStrcat( deviceList, info->name );
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dSprintf(ptr, len, "%s\t%s\t%s\t%i\n", providerName, infoName, info->hasHardware ? "1" : "0", info->maxBuffers);
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dStrcat( deviceList, "\t" );
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dStrcat( deviceList, info->hasHardware ? "1" : "0" );
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ptr += dStrlen(deviceList);
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dStrcat( deviceList, "\t" );
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len = 2048 - (ptr - deviceList);
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dStrcat( deviceList, Con::getIntArg( info->maxBuffers ) );
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dStrcat( deviceList, "\n" );
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if (len <= 0)
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return deviceList;
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//TODO: caps
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//TODO: caps
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}
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}
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