shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)

This commit is contained in:
AzaezelX 2019-11-01 19:29:31 -05:00
parent ac6fdf884e
commit d034895e8f
12 changed files with 180 additions and 198 deletions

View file

@ -437,8 +437,6 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
if (mStages[stageNum].getTex(MFT_PBRConfigMap))
{
fd.features.addFeature(MFT_PBRConfigMap);
if (mStages[stageNum].getTex(MFT_PBRConfigMap)->mHasTransparency)
fd.features.addFeature(MFT_GlowMap);
}
else
fd.features.addFeature(MFT_PBRConfigVars);