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shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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12 changed files with 180 additions and 198 deletions
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@ -437,8 +437,6 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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if (mStages[stageNum].getTex(MFT_PBRConfigMap))
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{
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fd.features.addFeature(MFT_PBRConfigMap);
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if (mStages[stageNum].getTex(MFT_PBRConfigMap)->mHasTransparency)
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fd.features.addFeature(MFT_GlowMap);
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}
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else
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fd.features.addFeature(MFT_PBRConfigVars);
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