shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)

This commit is contained in:
AzaezelX 2019-11-01 19:29:31 -05:00
parent ac6fdf884e
commit d034895e8f
12 changed files with 180 additions and 198 deletions

View file

@ -256,7 +256,6 @@ public:
FileName mGlowMapFilename[MAX_STAGES];
StringTableEntry mGlowMapAssetId[MAX_STAGES];
AssetPtr<ImageAsset> mGlowMapAsset[MAX_STAGES];
F32 mGlowChan[MAX_STAGES];
F32 mGlowMul[MAX_STAGES];
/// A second normal map which repeats at the detail map
/// scale and blended with the base normal map.