Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.

This commit is contained in:
Areloch 2021-08-21 23:12:37 -05:00
parent c04f3ae166
commit cfe122f714
18 changed files with 109 additions and 102 deletions

View file

@ -132,9 +132,9 @@ void PostEffectAsset::copyTo(SimObject* object)
void PostEffectAsset::initializeAsset()
{
mScriptPath = expandAssetFilePath(mScriptFile);
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
mHLSLShaderPath = getOwned() ? expandAssetFilePath(mHLSLShaderFile) : mHLSLShaderPath;
mGLSLShaderPath = getOwned() ? expandAssetFilePath(mGLSLShaderFile) : mGLSLShaderPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
@ -142,9 +142,9 @@ void PostEffectAsset::initializeAsset()
void PostEffectAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
mHLSLShaderPath = getOwned() ? expandAssetFilePath(mHLSLShaderFile) : mHLSLShaderPath;
mGLSLShaderPath = getOwned() ? expandAssetFilePath(mGLSLShaderFile) : mGLSLShaderPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
@ -156,14 +156,14 @@ void PostEffectAsset::setScriptFile(const char* pScriptFile)
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile);
pScriptFile = StringTable->insert(pScriptFile, true);
// Ignore no change,
if (pScriptFile == mScriptFile)
return;
// Update.
mScriptFile = pScriptFile;
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
// Refresh the asset.
refreshAsset();
@ -175,14 +175,14 @@ void PostEffectAsset::setHLSLShaderFile(const char* pShaderFile)
AssertFatal(pShaderFile != NULL, "Cannot use a NULL shader file.");
// Fetch image file.
pShaderFile = StringTable->insert(pShaderFile);
pShaderFile = StringTable->insert(pShaderFile, true);
// Ignore no change,
if (pShaderFile == mHLSLShaderFile)
return;
// Update.
mHLSLShaderFile = pShaderFile;
mHLSLShaderFile = getOwned() ? expandAssetFilePath(pShaderFile) : pShaderFile;
// Refresh the asset.
refreshAsset();
@ -194,14 +194,14 @@ void PostEffectAsset::setGLSLShaderFile(const char* pShaderFile)
AssertFatal(pShaderFile != NULL, "Cannot use a NULL shader file.");
// Fetch image file.
pShaderFile = StringTable->insert(pShaderFile);
pShaderFile = StringTable->insert(pShaderFile, true);
// Ignore no change,
if (pShaderFile == mGLSLShaderFile)
return;
// Update.
mGLSLShaderFile = pShaderFile;
mGLSLShaderFile = getOwned() ? expandAssetFilePath(pShaderFile) : pShaderFile;
// Refresh the asset.
refreshAsset();