Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.

This commit is contained in:
Areloch 2021-08-21 23:12:37 -05:00
parent c04f3ae166
commit cfe122f714
18 changed files with 109 additions and 102 deletions

View file

@ -156,10 +156,10 @@ void GameObjectAsset::setScriptFile(const char* pScriptFile)
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile);
pScriptFile = StringTable->insert(pScriptFile, true);
// Ignore no change,
if (pScriptFile == mScriptFile)
if (pScriptFile == mTAMLFile)
return;
// Update.
@ -176,7 +176,7 @@ void GameObjectAsset::setTAMLFile(const char* pTAMLFile)
AssertFatal(pTAMLFile != NULL, "Cannot use a NULL TAML file.");
// Fetch image file.
pTAMLFile = StringTable->insert(pTAMLFile);
pTAMLFile = StringTable->insert(pTAMLFile, true);
// Ignore no change,
if (pTAMLFile == mTAMLFile)