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adds an mWrap and mWrapF method for cycling values to within a given range.
examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
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@ -288,6 +288,29 @@ DefineConsoleFunction( mSaturate, F32, ( F32 v ),,
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return mClampF( v, 0.0f, 1.0f );
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}
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DefineConsoleFunction(mWrapF, F32, (F32 v, F32 min, F32 max), ,
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"Wrap the specified value between two bounds.\n"
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"@param v Input value."
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"@param min Minimum Bound."
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"@param max Maximum Bound."
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"@returns The specified value wrapped to the specified bounds."
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"@ingroup Math")
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{
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return mWrapF(v, min, max);
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}
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DefineConsoleFunction(mWrap, S32, (S32 v, S32 min, S32 max), ,
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"Wrap the specified value between two bounds.\n"
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"@param v Input value."
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"@param min Minimum Bound."
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"@param max Maximum Bound."
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"@returns The specified value wrapped to the specified bounds."
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"@ingroup Math")
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{
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return mWrap(v, min, max);
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}
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DefineConsoleFunction( getMax, F32, ( F32 v1, F32 v2 ),,
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"Calculate the greater of two specified numbers.\n"
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"@param v1 Input value."
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