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added the additional colorbuffer entry to the probe projection shader so we get output. TODO: leverage the new CreateSurface methodologies to match with the skylight
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1 changed files with 4 additions and 3 deletions
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@ -15,9 +15,10 @@ struct ConvexConnectP
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TORQUE_UNIFORM_SAMPLER2D(deferredBuffer, 0);
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TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 1);
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TORQUE_UNIFORM_SAMPLERCUBE(cubeMap, 2);
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TORQUE_UNIFORM_SAMPLERCUBE(irradianceCubemap, 3);
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TORQUE_UNIFORM_SAMPLER2D(BRDFTexture, 4);
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TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 2);
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TORQUE_UNIFORM_SAMPLERCUBE(cubeMap, 3);
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TORQUE_UNIFORM_SAMPLERCUBE(irradianceCubemap, 4);
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TORQUE_UNIFORM_SAMPLER2D(BRDFTexture, 5);
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uniform float cubeMips;
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uniform float4 rtParams0;
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