added the additional colorbuffer entry to the probe projection shader so we get output. TODO: leverage the new CreateSurface methodologies to match with the skylight

This commit is contained in:
Azaezel 2018-11-06 20:03:22 -06:00
parent 4cf42a0a83
commit cf2ed26d6e

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@ -15,9 +15,10 @@ struct ConvexConnectP
TORQUE_UNIFORM_SAMPLER2D(deferredBuffer, 0);
TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 1);
TORQUE_UNIFORM_SAMPLERCUBE(cubeMap, 2);
TORQUE_UNIFORM_SAMPLERCUBE(irradianceCubemap, 3);
TORQUE_UNIFORM_SAMPLER2D(BRDFTexture, 4);
TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 2);
TORQUE_UNIFORM_SAMPLERCUBE(cubeMap, 3);
TORQUE_UNIFORM_SAMPLERCUBE(irradianceCubemap, 4);
TORQUE_UNIFORM_SAMPLER2D(BRDFTexture, 5);
uniform float cubeMips;
uniform float4 rtParams0;