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Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 changed files with 271 additions and 81 deletions
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@ -130,6 +130,10 @@ function initializeWorldEditor()
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EVisibility.addOption( "AL: Backbuffer", "$AL_BackbufferVisualizeVar", "toggleBackbufferViz" );
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EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
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EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
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EVisibility.addOption( "Probes: Attenuation", "$Probes::showAttenuation", "" );
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EVisibility.addOption( "Probes: Specular Cubemaps", "$Probes::showSpecularCubemaps", "" );
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EVisibility.addOption( "Probes: Diffuse Cubemaps", "$Probes::showDiffuseCubemaps", "" );
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EVisibility.addOption( "Probes: Contribution", "$Probes::showProbeContrib", "" );
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EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
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EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
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EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );
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