Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.

This commit is contained in:
Areloch 2019-02-17 03:47:40 -06:00
parent 5184e4b9e8
commit cf1d22ba1b
6 changed files with 271 additions and 81 deletions

View file

@ -164,9 +164,7 @@ class RenderProbeMgr : public RenderBinManager
Vector<MatrixF> probeWorldToObjData;
Vector<Point4F> probeBBMinData;
Vector<Point4F> probeBBMaxData;
Vector<Point4F> probeUseSphereModeData;
Vector<Point4F> probeRadiusData;
Vector<Point4F> probeAttenuationData;
Vector<Point4F> probeConfigData;
Vector<GFXCubemapHandle> cubeMaps;
Vector<GFXCubemapHandle> irradMaps;