Updating BaseGame to work with PBR, and a PBR example module

This commit is contained in:
Areloch 2019-05-08 01:27:51 -05:00
parent e83ec69292
commit cedbd387d9
98 changed files with 6762 additions and 2889 deletions

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<MaterialAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Grid_512_Orange"
scriptFile="@assetFile=data/StaticShapeTest/materials/Grid_512_orange.cs"
materialDefinitionName="Grid_512_Orange"
originalFilePath="E:/Gamedev/T3DMIT/clangtest/Templates/Full/game/core/art/grids/Grid_512_orange.png"
shaderGraph="data/StaticShapeTest/materials/Grid_512_orange.sgf"
VersionId="1" />

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//--- OBJECT WRITE BEGIN ---
singleton Material(Grid_512_orange) {
mapTo = "Grid_512_orange";
DiffuseMap[0] = "data/StaticShapeTest/Images/Grid_512_orange.png";
DiffuseMapAsset[0] = "StaticShapeTest:Grid_512_orange_ALBEDO";
};
//--- OBJECT WRITE END ---