mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-11 08:20:45 +00:00
Updating BaseGame to work with PBR, and a PBR example module
This commit is contained in:
parent
e83ec69292
commit
cedbd387d9
98 changed files with 6762 additions and 2889 deletions
|
|
@ -0,0 +1,9 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="Grid_512_Orange"
|
||||
scriptFile="@assetFile=data/StaticShapeTest/materials/Grid_512_orange.cs"
|
||||
materialDefinitionName="Grid_512_Orange"
|
||||
originalFilePath="E:/Gamedev/T3DMIT/clangtest/Templates/Full/game/core/art/grids/Grid_512_orange.png"
|
||||
shaderGraph="data/StaticShapeTest/materials/Grid_512_orange.sgf"
|
||||
VersionId="1" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(Grid_512_orange) {
|
||||
mapTo = "Grid_512_orange";
|
||||
DiffuseMap[0] = "data/StaticShapeTest/Images/Grid_512_orange.png";
|
||||
DiffuseMapAsset[0] = "StaticShapeTest:Grid_512_orange_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
Loading…
Add table
Add a link
Reference in a new issue