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Updating BaseGame to work with PBR, and a PBR example module
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98 changed files with 6762 additions and 2889 deletions
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<ModuleDefinition
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canSave="true"
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canSaveDynamicFields="true"
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ModuleId="StaticShapeTest"
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VersionId="1"
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Group="Game"
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scriptFile="StaticShapeTest.cs"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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<DeclaredAssets
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canSave="true"
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canSaveDynamicFields="true"
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Extension="asset.taml"
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Recurse="true" />
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="ComponentAsset"
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Recurse="true" />
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="GUIAsset"
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Recurse="true" />
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</ModuleDefinition>
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