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Updating BaseGame to work with PBR, and a PBR example module
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98 changed files with 6762 additions and 2889 deletions
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singleton Material(Grid_512_Orange)
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{
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mapTo = "Grid_512_orange";
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diffuseColor[0] = "0.8 0.8 0.8 1";
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diffuseMap[0] = "E:/Gamedev/T3DMIT/clangtest/Templates/Full/game/core/art/grids/Grid_512_orange.png";
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specular[0] = "0.8 0.8 0.8 1";
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specularPower[0] = "0.25";
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specularStrength[0] = "25";
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translucentBlendOp = "None";
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};
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