Updating BaseGame to work with PBR, and a PBR example module

This commit is contained in:
Areloch 2019-05-08 01:27:51 -05:00
parent e83ec69292
commit cedbd387d9
98 changed files with 6762 additions and 2889 deletions

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<ShapeAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Cube"
fileName="@assetFile=Cube.fbx"
isNewShape="1"
materialSlot0="@Asset=StaticShapeTest:Grid_512_orange"
originalFilePath="E:/Gamedev/T3DMIT/clangtest/My Projects/T3DPreview4_0/art/StarterContent/Cube.fbx"
VersionId="1" />

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singleton TSShapeConstructor(CubeFbx)
{
baseShape = "./Cube.fbx";
};

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<ShapeAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Cylinder"
fileName="@assetFile=Cylinder.fbx"
isNewShape="1"
originalFilePath="E:/Gamedev/T3DMIT/clangtest/My Projects/T3DPreview4_0/art/StarterContent/Cylinder.fbx"
VersionId="1" />

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singleton TSShapeConstructor(CylinderFbx)
{
baseShape = "./Cylinder.fbx";
};

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singleton Material(Grid_512_Orange)
{
mapTo = "Grid_512_orange";
diffuseColor[0] = "0.8 0.8 0.8 1";
diffuseMap[0] = "E:/Gamedev/T3DMIT/clangtest/Templates/Full/game/core/art/grids/Grid_512_orange.png";
specular[0] = "0.8 0.8 0.8 1";
specularPower[0] = "0.25";
specularStrength[0] = "25";
translucentBlendOp = "None";
};