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Updating BaseGame to work with PBR, and a PBR example module
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98 changed files with 6762 additions and 2889 deletions
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<ShapeAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Cube"
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fileName="@assetFile=Cube.fbx"
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isNewShape="1"
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materialSlot0="@Asset=StaticShapeTest:Grid_512_orange"
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originalFilePath="E:/Gamedev/T3DMIT/clangtest/My Projects/T3DPreview4_0/art/StarterContent/Cube.fbx"
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VersionId="1" />
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singleton TSShapeConstructor(CubeFbx)
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{
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baseShape = "./Cube.fbx";
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};
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BIN
Templates/BaseGame/game/data/StaticShapeTest/Shapes/Cube.fbx
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BIN
Templates/BaseGame/game/data/StaticShapeTest/Shapes/Cube.fbx
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Binary file not shown.
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<ShapeAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Cylinder"
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fileName="@assetFile=Cylinder.fbx"
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isNewShape="1"
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originalFilePath="E:/Gamedev/T3DMIT/clangtest/My Projects/T3DPreview4_0/art/StarterContent/Cylinder.fbx"
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VersionId="1" />
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singleton TSShapeConstructor(CylinderFbx)
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{
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baseShape = "./Cylinder.fbx";
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};
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BIN
Templates/BaseGame/game/data/StaticShapeTest/Shapes/Cylinder.fbx
Normal file
BIN
Templates/BaseGame/game/data/StaticShapeTest/Shapes/Cylinder.fbx
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Binary file not shown.
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singleton Material(Grid_512_Orange)
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{
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mapTo = "Grid_512_orange";
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diffuseColor[0] = "0.8 0.8 0.8 1";
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diffuseMap[0] = "E:/Gamedev/T3DMIT/clangtest/Templates/Full/game/core/art/grids/Grid_512_orange.png";
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specular[0] = "0.8 0.8 0.8 1";
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specularPower[0] = "0.25";
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specularStrength[0] = "25";
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translucentBlendOp = "None";
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};
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