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Updating BaseGame to work with PBR, and a PBR example module
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98 changed files with 6762 additions and 2889 deletions
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@ -74,6 +74,9 @@ public:
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/// Provide the path to the texture used to warn the developer
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static const String& getWarningTexturePath() { return smWarningTexturePath; }
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static const String& getDefaultIrradianceCubemapPath() { return smDefaultIrradianceCubemapPath; }
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static const String& getDefaultPrefilterCubemapPath() { return smDefaultPrefilterCubemapPath; }
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/// Update width and height based on available resources.
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///
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/// We provide a simple interface for managing texture memory usage. Specifically,
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@ -210,6 +213,9 @@ protected:
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/// File path to the warning texture
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static String smWarningTexturePath;
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static String smDefaultIrradianceCubemapPath;
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static String smDefaultPrefilterCubemapPath;
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GFXTextureObject *mListHead;
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GFXTextureObject *mListTail;
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