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diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
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31 changed files with 396 additions and 107 deletions
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@ -37,6 +37,10 @@ class TerrainFeatHLSL : public ShaderFeatureHLSL
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{
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protected:
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ShaderIncludeDependency mTorqueDep;
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public:
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TerrainFeatHLSL();
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Var* _getInDetailCoord(Vector<ShaderComponent*> &componentList );
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Var* _getInMacroCoord(Vector<ShaderComponent*> &componentList );
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