diffuse/albedo texture linearization

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
This commit is contained in:
Azaezel 2015-11-11 13:52:46 -06:00
parent 51b6469922
commit ce2964d2d0
31 changed files with 396 additions and 107 deletions

View file

@ -70,6 +70,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );
FEATUREMGR->registerFeature( MFT_RenderTarget1_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget1 ) );
FEATUREMGR->registerFeature( MFT_Imposter, new NamedFeatureHLSL( "Imposter" ) );
FEATUREMGR->registerFeature( MFT_DiffuseMapAtlas, new NamedFeatureHLSL( "Diffuse Map Atlas" ) );
FEATUREMGR->registerFeature( MFT_NormalMapAtlas, new NamedFeatureHLSL( "Normal Map Atlas" ) );