diffuse/albedo texture linearization

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
This commit is contained in:
Azaezel 2015-11-11 13:52:46 -06:00
parent 51b6469922
commit ce2964d2d0
31 changed files with 396 additions and 107 deletions

View file

@ -68,6 +68,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatGLSL );
FEATUREMGR->registerFeature( MFT_Fog, new FogFeatGLSL );
FEATUREMGR->registerFeature( MFT_Imposter, new NamedFeatureGLSL( "Imposter" ) );
FEATUREMGR->registerFeature( MFT_NormalsOut, new NormalsOutFeatGLSL );