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diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
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31 changed files with 396 additions and 107 deletions
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@ -68,6 +68,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );
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FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatGLSL );
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FEATUREMGR->registerFeature( MFT_Fog, new FogFeatGLSL );
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FEATUREMGR->registerFeature( MFT_Imposter, new NamedFeatureGLSL( "Imposter" ) );
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FEATUREMGR->registerFeature( MFT_NormalsOut, new NormalsOutFeatGLSL );
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