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diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
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51b6469922
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31 changed files with 396 additions and 107 deletions
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@ -46,6 +46,7 @@ ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
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ImplementFeatureType( MFT_SpecularMap, MFG_Texture, 8.0f, true );
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ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );
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ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 10.0f, true );
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ImplementFeatureType( MFT_Imposter, U32(-1), -1, true );
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ImplementFeatureType( MFT_AccuMap, MFG_PreLighting, 2.0f, true );
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@ -94,6 +94,7 @@ DeclareFeatureType( MFT_OverlayMap );
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DeclareFeatureType( MFT_DetailMap );
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DeclareFeatureType( MFT_DiffuseColor );
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DeclareFeatureType( MFT_DetailNormalMap );
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DeclareFeatureType( MFT_Imposter );
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DeclareFeatureType( MFT_AccuMap );
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DeclareFeatureType( MFT_AccuScale );
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