Merge pull request #635 from just-bank/engine-fixes

Various engine fixes
This commit is contained in:
Thomas Fischer 2014-05-23 14:09:00 +02:00
commit cd978039ac
37 changed files with 106 additions and 86 deletions

View file

@ -623,7 +623,7 @@ void ColladaAppMesh::getPrimitives(const domGeometry* geometry)
delete meshPrims[iPrim];
}
void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const MatrixF& objectOffset,
void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const MatrixF& objOffset,
Vector<Point3F>& v_points,
Vector<Point3F>& v_norms,
Vector<ColorI>& v_colors,
@ -693,7 +693,7 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
if (appNode->invertMeshes)
points_array[iVert].z = -points_array[iVert].z;
objectOffset.mulP(points_array[iVert]);
objOffset.mulP(points_array[iVert]);
}
if (appendValues || ((tuple.uv >= 0) && (tuple.uv < streams.uvs.size()))) {
@ -755,7 +755,7 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
delete meshPrims[iPrim];
}
void ColladaAppMesh::getMorphVertexData(const domMorph* morph, F32 time, const MatrixF& objectOffset,
void ColladaAppMesh::getMorphVertexData(const domMorph* morph, F32 time, const MatrixF& objOffset,
Vector<Point3F>& v_points,
Vector<Point3F>& v_norms,
Vector<ColorI>& v_colors,
@ -807,7 +807,7 @@ void ColladaAppMesh::getMorphVertexData(const domMorph* morph, F32 time, const M
return;
getPrimitives(baseGeometry);
getVertexData(baseGeometry, time, objectOffset, v_points, v_norms, v_colors, v_uvs, v_uv2s, true);
getVertexData(baseGeometry, time, objOffset, v_points, v_norms, v_colors, v_uvs, v_uv2s, true);
// Get pointers to the arrays of base geometry data
Point3F* points_array = &v_points[v_points.size() - vertTuples.size()];
@ -863,7 +863,7 @@ void ColladaAppMesh::getMorphVertexData(const domMorph* morph, F32 time, const M
if (uv2s_array)
targetUv2s.set(uv2s_array, vertTuples.size());
getVertexData(targetGeoms[iTarget], time, objectOffset, targetPoints, targetNorms, targetColors, targetUvs, targetUv2s, false);
getVertexData(targetGeoms[iTarget], time, objOffset, targetPoints, targetNorms, targetColors, targetUvs, targetUv2s, false);
// Combine with base geometry
for (S32 iVert = 0; iVert < vertTuples.size(); iVert++) {
@ -883,7 +883,7 @@ void ColladaAppMesh::getMorphVertexData(const domMorph* morph, F32 time, const M
}
}
void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objectOffset)
void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
{
// Find the geometry element for this mesh. Could be one of 3 things:
// 1) a simple static mesh (Collada <geometry> element)
@ -923,10 +923,10 @@ void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objectOffset)
// Now get the vertex data at the specified time
if (geometry->getElementType() == COLLADA_TYPE::GEOMETRY) {
getPrimitives(daeSafeCast<domGeometry>(geometry));
getVertexData(daeSafeCast<domGeometry>(geometry), t, objectOffset, points, normals, colors, uvs, uv2s, true);
getVertexData(daeSafeCast<domGeometry>(geometry), t, objOffset, points, normals, colors, uvs, uv2s, true);
}
else if (geometry->getElementType() == COLLADA_TYPE::MORPH) {
getMorphVertexData(daeSafeCast<domMorph>(geometry), t, objectOffset, points, normals, colors, uvs, uv2s);
getMorphVertexData(daeSafeCast<domMorph>(geometry), t, objOffset, points, normals, colors, uvs, uv2s);
}
else {
daeErrorHandler::get()->handleWarning(avar("Unsupported geometry type "

View file

@ -109,11 +109,11 @@ protected:
bool checkGeometryType(const daeElement* element);
void getPrimitives(const domGeometry* geometry);
void getVertexData( const domGeometry* geometry, F32 time, const MatrixF& objectOffset,
void getVertexData( const domGeometry* geometry, F32 time, const MatrixF& objOffset,
Vector<Point3F>& points, Vector<Point3F>& norms, Vector<ColorI>& colors,
Vector<Point2F>& uvs, Vector<Point2F>& uv2s, bool appendValues);
void getMorphVertexData( const domMorph* morph, F32 time, const MatrixF& objectOffset,
void getMorphVertexData( const domMorph* morph, F32 time, const MatrixF& objOffset,
Vector<Point3F>& points, Vector<Point3F>& norms, Vector<ColorI>& colors,
Vector<Point2F>& uvs, Vector<Point2F>& uv2s );
@ -211,8 +211,8 @@ public:
/// Generate the vertex, normal and triangle data for the mesh.
///
/// @param time Time at which to generate the mesh data
/// @param objectOffset Transform to apply to the generated data (bounds transform)
void lockMesh(F32 time, const MatrixF& objectOffset);
/// @param objOffset Transform to apply to the generated data (bounds transform)
void lockMesh(F32 time, const MatrixF& objOffset);
/// Get the transform of this mesh at a certain time
///

View file

@ -430,6 +430,8 @@ public:
class BasePrimitive
{
public:
virtual ~BasePrimitive() { }
/// Return true if the element is a geometric primitive type
static bool isPrimitive(const daeElement* element)
{