diff --git a/Engine/source/T3D/assets/assetImporter.cpp b/Engine/source/T3D/assets/assetImporter.cpp index c1758a44a..f333e62c4 100644 --- a/Engine/source/T3D/assets/assetImporter.cpp +++ b/Engine/source/T3D/assets/assetImporter.cpp @@ -1671,7 +1671,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem) if(mat) { //We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is. - assetItem->filePath = mat->getFilename(); + assetItem->filePath = (Torque::Path)(mat->getFilename()); } } else