fix particle glow

multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
This commit is contained in:
AzaezelX 2025-11-13 14:29:25 -06:00
parent 5d260bc58f
commit cce40efd35
21 changed files with 250 additions and 134 deletions

View file

@ -637,6 +637,7 @@ bool ExplosionData::onAdd()
if( !Sim::findObject( debrisIDList[i], debrisList[i] ) )
{
Con::errorf( ConsoleLogEntry::General, "ExplosionData::onAdd: Invalid packet, bad datablockId(debris): 0x%x", debrisIDList[i] );
return false;
}
}
}
@ -648,6 +649,7 @@ bool ExplosionData::onAdd()
if( Sim::findObject( emitterIDList[i], emitterList[i] ) == false)
{
Con::errorf( ConsoleLogEntry::General, "ExplosionData::onAdd: Invalid packet, bad datablockId(particle emitter): 0x%x", emitterIDList[i] );
return false;
}
}
}
@ -659,6 +661,7 @@ bool ExplosionData::onAdd()
if( Sim::findObject( explosionIDList[k], explosionList[k] ) == false)
{
Con::errorf( ConsoleLogEntry::General, "ExplosionData::onAdd: Invalid packet, bad datablockId(explosion): 0x%x", explosionIDList[k] );
return false;
}
}
}
@ -880,20 +883,34 @@ bool ExplosionData::preload(bool server, String &errorStr)
if (Parent::preload(server, errorStr) == false)
return false;
if( !server )
if (!server)
{
if (!isSoundValid())
{
//return false; -TODO: trigger asset download
}
if (!particleEmitter && particleEmitterId != 0)
{
if (Sim::findObject(particleEmitterId, particleEmitter) == false)
{
Con::errorf(ConsoleLogEntry::General, "Error, unable to load particle emitter for explosion datablock");
errorStr = String::ToString("Error, unable to load particle emitter for explosion datablock");
return false;
}
}
U32 i;
for (i = 0; i < EC_NUM_EMITTERS; i++)
{
if (!emitterList[i] && emitterIDList[i] != 0)
{
if (Sim::findObject(emitterIDList[i], emitterList[i]) == false)
{
errorStr = String::ToString("Error, unable to load emitter[%i] for explosion datablock 0x%x", i, emitterIDList[i]);
return false;
}
}
}
}
if (getExplosionShape()) {