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Implement of the shader consts binding.
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12 changed files with 137 additions and 7 deletions
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@ -34,7 +34,7 @@
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class GFXTexHandle;
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class GFXCubemap;
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class CustomShaderBindingData;
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struct SceneData
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{
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@ -92,6 +92,8 @@ struct SceneData
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/// features.
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void *materialHint;
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Vector<CustomShaderBindingData*> customShaderData;
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/// Constructor.
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SceneData()
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{
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