similar https://github.com/TorqueGameEngines/Torque3D/pull/1497,
            Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
floods the console, making trace(true/false); unusable, so add a guard for that that shuts that off for that case.
This commit is contained in:
AzaezelX 2026-04-22 15:57:55 -05:00
parent 10cff00c23
commit ccbdd42c28

View file

@ -38,7 +38,7 @@
#include "scene/sceneRenderState.h"
#include "renderInstance/renderBinManager.h"
#include "console/typeValidators.h"
#include <console/consoleInternal.h>
#include "T3D/Scene.h"
IMPLEMENT_CONOBJECT(EditTSCtrl);
@ -826,8 +826,11 @@ void EditTSCtrl::_renderScene( ObjectRenderInst*, SceneRenderState *state, BaseM
char buf[2][16];
dSprintf(buf[0], 16, object->isSelected() ? "true" : "false");
dSprintf(buf[1], 16, object->isExpanded() ? "true" : "false");
bool tracing = Con::gTraceOn;
Con::gTraceOn = false;
Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
Con::gTraceOn = tracing;
}
}