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leftovers from when we added explicit 16 bit greyscale texture support
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1 changed files with 1 additions and 1 deletions
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@ -699,7 +699,7 @@ void TerrainFile::import( const GBitmap &heightMap,
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// Convert the height map to heights.
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// Convert the height map to heights.
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U16 *oBits = mHeightMap.address();
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U16 *oBits = mHeightMap.address();
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if ( heightMap.getFormat() == GFXFormatR5G6B5 )
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if ( heightMap.getFormat() == GFXFormatL16)
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{
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{
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const F32 toFixedPoint = ( 1.0f / (F32)U16_MAX ) * floatToFixed( heightScale );
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const F32 toFixedPoint = ( 1.0f / (F32)U16_MAX ) * floatToFixed( heightScale );
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const U16 *iBits = (const U16*)heightMap.getBits();
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const U16 *iBits = (const U16*)heightMap.getBits();
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