unused variable cleanup

This commit is contained in:
Azaezel 2016-10-14 17:49:56 -05:00
parent 1131ed15df
commit cc9955e102
9 changed files with 0 additions and 35 deletions

View file

@ -1446,7 +1446,6 @@ void TSSkinMesh::setupVertexTransforms()
for( i = 0, j = 0; i < curTransform.transformCount; i += 4, j += 1 )
{
__TSMeshVertex_BoneData &v = mVertexData.getBone(curTransform.vertexIndex, j);
const BatchData::TransformOp &transformOp = curTransform.transform[i];
S32 vertsSet = transformsLeft > 4 ? 4 : transformsLeft;
__TSMeshIndex_List indices;
@ -3183,9 +3182,6 @@ U32 TSMesh::getNumVerts()
void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Point3F> &_verts, const Vector<Point3F> &_norms)
{
U32 colorOffset = 0;
U32 boneOffset = 0;
// Update tangents list
createTangents(verts, norms);
@ -3202,7 +3198,6 @@ void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Poin
if (mNumVerts == 0)
return;
bool needsSkin = mVertexFormat->hasBlendIndices();
bool needWeightSet = outArray.getBoneOffset() != 0;
bool hasColor = getHasColor();
@ -3240,8 +3235,6 @@ void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Poin
void TSMesh::makeEditable()
{
bool hasTVert2 = getHasTVert2();
bool hasColor = getHasColor();
bool hasVerts = verts.size() != 0;
if(mVertexData.isReady() && !hasVerts)
@ -3293,8 +3286,6 @@ void TSSkinMesh::addWeightsFromVertexBuffer()
void TSSkinMesh::makeEditable()
{
bool hasTVert2 = getHasTVert2();
bool hasColor = getHasColor();
bool hasVerts = verts.size() != 0;
// Reconstruct bone mapping

View file

@ -681,7 +681,6 @@ void TSShape::initVertexBuffers()
if (TSSkinMesh::smDebugSkinVerts)
{
U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
U32 primsInBuffer = piInput - mShapeVertexIndices->mPrimitiveArray;
U32 indsInBuffer = ibIndices - indicesStart;
for (U32 i = 0; i < primStart; i++)
@ -723,7 +722,6 @@ void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType
{
vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
U8 *vertexData = mShapeVertexData.base;
U8 *vertPtr = vb.lock();
dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
vb.unlock();
@ -770,12 +768,6 @@ void TSShape::initVertexBufferPointers()
void TSShape::initVertexFeatures()
{
bool hasColors = false;
bool hasTexcoord2 = false;
bool hasSkin = false;
U32 vertStart = 0;
U32 primStart = 0;
U32 indStart = 0;
if (!needsBufferUpdate())
{
@ -876,7 +868,6 @@ void TSShape::initVertexFeatures()
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
U32 idx = iter - meshes.begin();
if (!mesh ||
(mesh->getMeshType() != TSMesh::StandardMeshType &&
@ -1457,7 +1448,6 @@ void TSShape::assembleShape()
if (tsalloc.getBuffer() && vboSize > 0)
{
U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
U8 *vertexDataPtr = vertexData;
dMemcpy(vertexData, vboData, vboSize);
mShapeVertexData.set(vertexData, vboSize);
mShapeVertexData.vertexDataReady = true;
@ -1759,8 +1749,6 @@ void TSShape::disassembleShape()
{
// Vertex format now included with mesh data. Note this doesn't include index data which
// is constructed directly in the buffer from the meshes
S8 *vboData = NULL;
S32 vboSize = 0;
mBasicVertexFormat.writeAlloc(&tsalloc);