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unused variable cleanup
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9 changed files with 0 additions and 35 deletions
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@ -246,7 +246,6 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
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PFXFrameState origPFXState = PFXMGR->getFrameState();
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const FovPort *currentFovPort = GFX->getStereoFovPort();
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const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
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const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();
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// Render left half of display
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