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unused variable cleanup
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9 changed files with 0 additions and 35 deletions
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@ -511,7 +511,6 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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U32 origStyle = GFX->getCurrentRenderStyle();
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// Set up the appropriate render style
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U32 prevRenderStyle = GFX->getCurrentRenderStyle();
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Point2I renderSize = getExtent();
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Frustum frustum;
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@ -795,7 +794,6 @@ void GuiTSCtrl::renderDisplayPreview(const RectI &updateRect, GFXTexHandle &prev
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F32 screenBottom = rectHeight;
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const F32 fillConv = 0.0f;
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const F32 frustumDepthAdjusted = 0.0f;
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verts[0].point.set(screenLeft - fillConv, screenTop - fillConv, 0.f);
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verts[1].point.set(screenRight - fillConv, screenTop - fillConv, 0.f);
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verts[2].point.set(screenLeft - fillConv, screenBottom - fillConv, 0.f);
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