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unused variable cleanup
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9 changed files with 0 additions and 35 deletions
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@ -176,7 +176,6 @@ bool GFXD3D9ShaderBufferLayout::setMatrix(const ParamDesc& pd, const GFXShaderCo
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}
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else if (pd.constType == GFXSCT_Float4x3)
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{
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F32 buffer[4*4];
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const U32 csize = 48;
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// Loop through and copy
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