Add GFXDevice::setupGenericShader for fix render on non FFP.

This commit is contained in:
LuisAntonRebollo 2014-11-08 00:58:10 +01:00
parent c354f59b72
commit cc16277ce6
4 changed files with 4 additions and 1 deletions

View file

@ -1471,7 +1471,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
}
GFX->setStateBlock(mSplineSB);
GFX->setupGenericShaders();
if (path->isLooping())
{