mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts: # Engine/source/console/consoleFunctions.cpp
This commit is contained in:
commit
cbce2ee805
154 changed files with 2950 additions and 705 deletions
|
|
@ -50,7 +50,7 @@ BadWordFilter::BadWordFilter()
|
|||
{
|
||||
VECTOR_SET_ASSOCIATION( filterTables );
|
||||
|
||||
dStrcpy(defaultReplaceStr, "knqwrtlzs");
|
||||
dStrcpy(defaultReplaceStr, "knqwrtlzs", 32);
|
||||
filterTables.push_back(new FilterTable);
|
||||
curOffset = 0;
|
||||
}
|
||||
|
|
@ -147,7 +147,7 @@ bool BadWordFilter::setDefaultReplaceStr(const char *str)
|
|||
U32 len = dStrlen(str);
|
||||
if(len < 2 || len >= sizeof(defaultReplaceStr))
|
||||
return false;
|
||||
dStrcpy(defaultReplaceStr, str);
|
||||
dStrcpy(defaultReplaceStr, str, 32);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -286,8 +286,9 @@ DefineEngineFunction(filterString, const char *, (const char* baseString, const
|
|||
else
|
||||
replaceStr = gBadWordFilter->getDefaultReplaceStr();
|
||||
|
||||
char *ret = Con::getReturnBuffer(dStrlen(baseString) + 1);
|
||||
dStrcpy(ret, baseString);
|
||||
dsize_t retLen = dStrlen(baseString) + 1;
|
||||
char *ret = Con::getReturnBuffer(retLen);
|
||||
dStrcpy(ret, baseString, retLen);
|
||||
gBadWordFilter->filterString(ret, replaceStr);
|
||||
return ret;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ void BanList::addBan(S32 uniqueId, const char *TA, S32 banTime)
|
|||
}
|
||||
|
||||
BanInfo b;
|
||||
dStrcpy(b.transportAddress, TA);
|
||||
dStrcpy(b.transportAddress, TA, 128);
|
||||
b.uniqueId = uniqueId;
|
||||
b.bannedUntil = banTime;
|
||||
|
||||
|
|
|
|||
|
|
@ -495,7 +495,7 @@ bool StandardMainLoop::handleCommandLine( S32 argc, const char **argv )
|
|||
S32 pathLen = dStrlen( fdd.mFile );
|
||||
FrameTemp<char> szPathCopy( pathLen + 1);
|
||||
|
||||
dStrcpy( szPathCopy, fdd.mFile );
|
||||
dStrcpy( szPathCopy, fdd.mFile, pathLen + 1 );
|
||||
//forwardslash( szPathCopy );
|
||||
|
||||
const char *path = dStrrchr(szPathCopy, '/');
|
||||
|
|
|
|||
|
|
@ -128,8 +128,8 @@
|
|||
const char *rmtCommandName = dStrchr(mArgv[1], ' ') + 1;
|
||||
if(conn->isConnectionToServer())
|
||||
{
|
||||
dStrcpy(mBuf, "clientCmd");
|
||||
dStrcat(mBuf, rmtCommandName);
|
||||
dStrcpy(mBuf, "clientCmd", 1024);
|
||||
dStrcat(mBuf, rmtCommandName, 1024);
|
||||
|
||||
char *temp = mArgv[1];
|
||||
mArgv[1] = mBuf;
|
||||
|
|
@ -139,8 +139,8 @@
|
|||
}
|
||||
else
|
||||
{
|
||||
dStrcpy(mBuf, "serverCmd");
|
||||
dStrcat(mBuf, rmtCommandName);
|
||||
dStrcpy(mBuf, "serverCmd", 1024);
|
||||
dStrcat(mBuf, rmtCommandName, 1024);
|
||||
char *temp = mArgv[1];
|
||||
|
||||
dSprintf(idBuf, sizeof(idBuf), "%d", conn->getId());
|
||||
|
|
@ -409,7 +409,7 @@ ConsoleFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
|
|||
S32 strLength = dStrlen(argStr);
|
||||
if (strLength > strMaxLength)
|
||||
goto done;
|
||||
dStrcpy(strBufPtr, argStr);
|
||||
dStrcpy(strBufPtr, argStr, strMaxLength);
|
||||
strBufPtr += strLength;
|
||||
strMaxLength -= strLength;
|
||||
fmtStrPtr += 2;
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ public:
|
|||
SimpleNetObject()
|
||||
{
|
||||
mNetFlags.set(ScopeAlways | Ghostable);
|
||||
dStrcpy(message, "Hello World!");
|
||||
dStrcpy(message, "Hello World!", 256);
|
||||
}
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||
{
|
||||
|
|
@ -125,7 +125,7 @@ public:
|
|||
void setMessage(const char *msg)
|
||||
{
|
||||
setMaskBits(1);
|
||||
dStrcpy(message, msg);
|
||||
dStrcpy(message, msg, 256);
|
||||
}
|
||||
|
||||
DECLARE_CONOBJECT(SimpleNetObject);
|
||||
|
|
|
|||
|
|
@ -394,12 +394,12 @@ void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missi
|
|||
if ( !sActiveFilter.gameType || dStricmp( sActiveFilter.gameType, "Any" ) != 0 )
|
||||
{
|
||||
sActiveFilter.gameType = (char*) dRealloc( sActiveFilter.gameType, 4 );
|
||||
dStrcpy( sActiveFilter.gameType, "Any" );
|
||||
dStrcpy( sActiveFilter.gameType, "Any", 4 );
|
||||
}
|
||||
if ( !sActiveFilter.missionType || dStricmp( sActiveFilter.missionType, "Any" ) != 0 )
|
||||
{
|
||||
sActiveFilter.missionType = (char*) dRealloc( sActiveFilter.missionType, 4 );
|
||||
dStrcpy( sActiveFilter.missionType, "Any" );
|
||||
dStrcpy( sActiveFilter.missionType, "Any", 4 );
|
||||
}
|
||||
sActiveFilter.queryFlags = 0;
|
||||
sActiveFilter.minPlayers = minPlayers;
|
||||
|
|
@ -510,14 +510,16 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
|
|||
// Update the active filter:
|
||||
if ( !sActiveFilter.gameType || dStrcmp( sActiveFilter.gameType, gameType ) != 0 )
|
||||
{
|
||||
sActiveFilter.gameType = (char*) dRealloc( sActiveFilter.gameType, dStrlen( gameType ) + 1 );
|
||||
dStrcpy( sActiveFilter.gameType, gameType );
|
||||
dsize_t gameTypeLen = dStrlen(gameType) + 1;
|
||||
sActiveFilter.gameType = (char*) dRealloc( sActiveFilter.gameType, gameTypeLen );
|
||||
dStrcpy( sActiveFilter.gameType, gameType, gameTypeLen );
|
||||
}
|
||||
|
||||
if ( !sActiveFilter.missionType || dStrcmp( sActiveFilter.missionType, missionType ) != 0 )
|
||||
{
|
||||
sActiveFilter.missionType = (char*) dRealloc( sActiveFilter.missionType, dStrlen( missionType ) + 1 );
|
||||
dStrcpy( sActiveFilter.missionType, missionType );
|
||||
dsize_t missionTypeLen = dStrlen(missionType) + 1;
|
||||
sActiveFilter.missionType = (char*) dRealloc( sActiveFilter.missionType, missionTypeLen );
|
||||
dStrcpy( sActiveFilter.missionType, missionType, missionTypeLen );
|
||||
}
|
||||
|
||||
sActiveFilter.queryFlags = flags | ServerFilter::NewStyleResponse;
|
||||
|
|
@ -969,8 +971,9 @@ static void pushServerFavorites()
|
|||
Net::stringToAddress( addrString, &addr );
|
||||
ServerInfo* si = findOrCreateServerInfo( &addr );
|
||||
AssertFatal(si, "pushServerFavorites - failed to create Server Info!" );
|
||||
si->name = (char*) dRealloc( (void*) si->name, dStrlen( serverName ) + 1 );
|
||||
dStrcpy( si->name, serverName );
|
||||
dsize_t nameLen = dStrlen(serverName) + 1;
|
||||
si->name = (char*) dRealloc( (void*) si->name, nameLen );
|
||||
dStrcpy( si->name, serverName, nameLen );
|
||||
si->isFavorite = true;
|
||||
pushPingRequest( &addr );
|
||||
}
|
||||
|
|
@ -1053,14 +1056,15 @@ void addFakeServers( S32 howMany )
|
|||
newServer.maxPlayers = 64;
|
||||
char buf[256];
|
||||
dSprintf( buf, 255, "Fake server #%d", sNumFakeServers );
|
||||
newServer.name = (char*) dMalloc( dStrlen( buf ) + 1 );
|
||||
dStrcpy( newServer.name, buf );
|
||||
dsize_t nameLen = dStrlen(buf) + 1;
|
||||
newServer.name = (char*) dMalloc( nameLen );
|
||||
dStrcpy( newServer.name, buf, nameLen );
|
||||
newServer.gameType = (char*) dMalloc( 5 );
|
||||
dStrcpy( newServer.gameType, "Fake" );
|
||||
newServer.missionType = (char*) dMalloc( 4 );
|
||||
dStrcpy( newServer.missionType, "FakeMissionType" );
|
||||
dStrcpy( newServer.gameType, "Fake", 5 );
|
||||
newServer.missionType = (char*) dMalloc( 16 );
|
||||
dStrcpy( newServer.missionType, "FakeMissionType", 16 );
|
||||
newServer.missionName = (char*) dMalloc( 14 );
|
||||
dStrcpy( newServer.missionName, "FakeMapName" );
|
||||
dStrcpy( newServer.missionName, "FakeMapName", 14 );
|
||||
Net::stringToAddress( "IP:198.74.33.35:28000", &newServer.address );
|
||||
newServer.ping = (U32)( Platform::getRandom() * 200.0f );
|
||||
newServer.cpuSpeed = 470;
|
||||
|
|
@ -1353,9 +1357,9 @@ static void processPingsAndQueries( U32 session, bool schedule )
|
|||
char msg[64];
|
||||
U32 foundCount = gServerList.size();
|
||||
if ( foundCount == 0 )
|
||||
dStrcpy( msg, "No servers found." );
|
||||
dStrcpy( msg, "No servers found.", 64 );
|
||||
else if ( foundCount == 1 )
|
||||
dStrcpy( msg, "One server found." );
|
||||
dStrcpy( msg, "One server found.", 64 );
|
||||
else
|
||||
dSprintf( msg, sizeof( msg ), "%d servers found.", foundCount );
|
||||
|
||||
|
|
@ -1753,8 +1757,9 @@ static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8
|
|||
out->write( playerCount );
|
||||
|
||||
const char* guidList = Con::getVariable( "Server::GuidList" );
|
||||
char* buf = new char[dStrlen( guidList ) + 1];
|
||||
dStrcpy( buf, guidList );
|
||||
dsize_t bufLen = dStrlen(guidList) + 1;
|
||||
char* buf = new char[bufLen];
|
||||
dStrcpy( buf, guidList, bufLen );
|
||||
char* temp = dStrtok( buf, "\t" );
|
||||
temp8 = 0;
|
||||
for ( ; temp && temp8 < playerCount; temp8++ )
|
||||
|
|
@ -1948,8 +1953,9 @@ static void handleGamePingResponse( const NetAddress* address, BitStream* stream
|
|||
stream->readString( buf );
|
||||
if ( !si->name )
|
||||
{
|
||||
si->name = (char*) dMalloc( dStrlen( buf ) + 1 );
|
||||
dStrcpy( si->name, buf );
|
||||
dsize_t bufLen = dStrlen(buf) + 1;
|
||||
si->name = (char*) dMalloc(bufLen);
|
||||
dStrcpy( si->name, buf, bufLen );
|
||||
}
|
||||
|
||||
// Set the server up to be queried:
|
||||
|
|
@ -2050,8 +2056,9 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
|
|||
stream->readString( stringBuf );
|
||||
if ( !si->gameType || dStricmp( si->gameType, stringBuf ) != 0 )
|
||||
{
|
||||
si->gameType = (char*) dRealloc( (void*) si->gameType, dStrlen( stringBuf ) + 1 );
|
||||
dStrcpy( si->gameType, stringBuf );
|
||||
dsize_t gameTypeLen = dStrlen(stringBuf) + 1;
|
||||
si->gameType = (char*) dRealloc( (void*) si->gameType, gameTypeLen );
|
||||
dStrcpy( si->gameType, stringBuf, gameTypeLen );
|
||||
|
||||
// Test against the active filter:
|
||||
if ( applyFilter && dStricmp( sActiveFilter.gameType, "any" ) != 0
|
||||
|
|
@ -2067,8 +2074,9 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
|
|||
stream->readString( stringBuf );
|
||||
if ( !si->missionType || dStrcmp( si->missionType, stringBuf ) != 0 )
|
||||
{
|
||||
si->missionType = (char*) dRealloc( (void*) si->missionType, dStrlen( stringBuf ) + 1 );
|
||||
dStrcpy( si->missionType, stringBuf );
|
||||
dsize_t missionTypeLen = dStrlen(stringBuf) + 1;
|
||||
si->missionType = (char*) dRealloc( (void*) si->missionType, missionTypeLen );
|
||||
dStrcpy( si->missionType, stringBuf, missionTypeLen );
|
||||
|
||||
// Test against the active filter:
|
||||
if ( applyFilter && dStricmp( sActiveFilter.missionType, "any" ) != 0
|
||||
|
|
@ -2088,8 +2096,9 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
|
|||
*temp = '\0';
|
||||
if ( !si->missionName || dStrcmp( si->missionName, stringBuf ) != 0 )
|
||||
{
|
||||
si->missionName = (char*) dRealloc( (void*) si->missionName, dStrlen( stringBuf ) + 1 );
|
||||
dStrcpy( si->missionName, stringBuf );
|
||||
dsize_t missionNameLen = dStrlen(stringBuf) + 1;
|
||||
si->missionName = (char*) dRealloc( (void*) si->missionName, missionNameLen );
|
||||
dStrcpy( si->missionName, stringBuf, missionNameLen );
|
||||
}
|
||||
|
||||
// Get the server status:
|
||||
|
|
@ -2157,16 +2166,18 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
|
|||
stream->readString( stringBuf );
|
||||
if ( !si->statusString || ( isUpdate && dStrcmp( si->statusString, stringBuf ) != 0 ) )
|
||||
{
|
||||
si->infoString = (char*) dRealloc( (void*) si->infoString, dStrlen( stringBuf ) + 1 );
|
||||
dStrcpy( si->infoString, stringBuf );
|
||||
dsize_t infoLen = dStrlen(stringBuf) + 1;
|
||||
si->infoString = (char*) dRealloc( (void*) si->infoString, infoLen );
|
||||
dStrcpy( si->infoString, stringBuf, infoLen );
|
||||
}
|
||||
|
||||
// Get the content string:
|
||||
readLongCString( stream, stringBuf );
|
||||
if ( !si->statusString || ( isUpdate && dStrcmp( si->statusString, stringBuf ) != 0 ) )
|
||||
{
|
||||
si->statusString = (char*) dRealloc( (void*) si->statusString, dStrlen( stringBuf ) + 1 );
|
||||
dStrcpy( si->statusString, stringBuf );
|
||||
dsize_t statusLen = dStrlen(stringBuf) + 1;
|
||||
si->statusString = (char*) dRealloc( (void*) si->statusString, statusLen );
|
||||
dStrcpy( si->statusString, stringBuf, statusLen );
|
||||
}
|
||||
|
||||
// Update the server browser gui!
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue