Use shader data for get sampler register in CloudLayer and BasicClouds.

This commit is contained in:
LuisAntonRebollo 2014-04-17 14:18:58 +02:00
parent 2142d452d4
commit cb8b8b7316
4 changed files with 6 additions and 2 deletions

View file

@ -110,6 +110,7 @@ protected:
GFXShaderConstHandle *mCoverageSC;
GFXShaderConstHandle *mExposureSC;
GFXShaderConstHandle *mEyePosWorldSC;
GFXShaderConstHandle *mNormalHeightMapSC;
GFXVertexBufferHandle<GFXCloudVertex> mVB;
GFXPrimitiveBufferHandle mPB;