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Use shader data for get sampler register in CloudLayer and BasicClouds.
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4 changed files with 6 additions and 2 deletions
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@ -110,6 +110,7 @@ protected:
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GFXShaderConstHandle *mCoverageSC;
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GFXShaderConstHandle *mExposureSC;
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GFXShaderConstHandle *mEyePosWorldSC;
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GFXShaderConstHandle *mNormalHeightMapSC;
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GFXVertexBufferHandle<GFXCloudVertex> mVB;
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GFXPrimitiveBufferHandle mPB;
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