Use shader data for get sampler register in CloudLayer and BasicClouds.

This commit is contained in:
LuisAntonRebollo 2014-04-17 14:18:58 +02:00
parent 2142d452d4
commit cb8b8b7316
4 changed files with 6 additions and 2 deletions

View file

@ -103,6 +103,7 @@ protected:
GFXShaderConstHandle *mTexScaleSC;
GFXShaderConstHandle *mTexDirectionSC;
GFXShaderConstHandle *mTexOffsetSC;
GFXShaderConstHandle *mDiffuseMapSC;
GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT];
GFXPrimitiveBufferHandle mPB;