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Use shader data for get sampler register in CloudLayer and BasicClouds.
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4 changed files with 6 additions and 2 deletions
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@ -103,6 +103,7 @@ protected:
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GFXShaderConstHandle *mTexScaleSC;
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GFXShaderConstHandle *mTexDirectionSC;
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GFXShaderConstHandle *mTexOffsetSC;
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GFXShaderConstHandle *mDiffuseMapSC;
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GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT];
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GFXPrimitiveBufferHandle mPB;
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