Merge pull request #1461 from Azaezel/textureLinearization

Diffuse/albedo texture linearization
This commit is contained in:
Areloch 2016-02-16 01:23:16 -06:00
commit cb22357eb2
31 changed files with 396 additions and 107 deletions

View file

@ -105,7 +105,7 @@ void AdvancedLightManager::activate( SceneManager *sceneManager )
// we prefer the floating point format if it works.
Vector<GFXFormat> formats;
formats.push_back( GFXFormatR16G16B16A16F );
formats.push_back( GFXFormatR16G16B16A16 );
//formats.push_back( GFXFormatR16G16B16A16 );
GFXFormat blendTargetFormat = GFX->selectSupportedFormat( &GFXDefaultRenderTargetProfile,
formats,
true,