Rename all instances of Walkabout.

This commit is contained in:
Daniel Buckmaster 2015-01-29 21:09:32 +11:00
parent 7ab6731f51
commit cb047bd7f0

View file

@ -101,7 +101,7 @@ DefineConsoleFunction(getNavMeshEventManager, S32, (),,
return NavMesh::getEventManager()->getId();
}
DefineConsoleFunction(WalkaboutUpdateAll, void, (S32 objid, bool remove), (0, false),
DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, false),
"@brief Update all NavMesh tiles that intersect the given object's world box.")
{
SceneObject *obj;
@ -119,19 +119,19 @@ DefineConsoleFunction(WalkaboutUpdateAll, void, (S32 objid, bool remove), (0, fa
obj->enableCollision();
}
DefineConsoleFunction(WalkaboutUpdateMesh, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
"@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
{
NavMesh *mesh;
SceneObject *obj;
if(!Sim::findObject(meshid, mesh))
{
Con::errorf("WalkaboutUpdateMesh: cannot find NavMesh %d", meshid);
Con::errorf("NavMeshUpdateOne: cannot find NavMesh %d", meshid);
return;
}
if(!Sim::findObject(objid, obj))
{
Con::errorf("WalkaboutUpdateMesh: cannot find SceneObject %d", objid);
Con::errorf("NavMeshUpdateOne: cannot find SceneObject %d", objid);
return;
}
if(remove)