mipwork, laregly courtesy of @mmarauder2k9-torque

This commit is contained in:
AzaezelX 2025-08-03 20:25:31 -05:00
parent 81504fb089
commit cacd8a6064
8 changed files with 128 additions and 128 deletions

View file

@ -151,7 +151,13 @@ void GFXD3D11TextureTarget::attachTexture( RenderSlot slot, GFXTextureObject *te
mTargetSize.set( tex->getSize().x, tex->getSize().y );
mTargetFormat = tex->getFormat();
}
}
}
if (mGenMips)
{
mTargetSRViews[slot] = d3dto->getSRView();
mTargetSRViews[slot]->AddRef();
}
}
// Update surface size

View file

@ -105,7 +105,7 @@ void GFXD3D11TextureManager::_innerCreateTexture( GFXD3D11TextureObject *retTex,
}
if( !forceMips && !retTex->mProfile->isSystemMemory() &&
numMipLevels == 0 &&
(numMipLevels == 0 || numMipLevels > 1)&&
!(depth > 0) )
{
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;

View file

@ -1414,13 +1414,13 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
{
inOutNumMips = 1;
}
else if( !isPow2( width ) || !isPow2( height ) )
else if (!isPow2(width) || !isPow2(height))
{
// If a texture is not power-of-2 in size for both dimensions, it must
// have only 1 mip level.
inOutNumMips = 1;
inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
}
// Check format, and compatibility with texture profile requirements
bool autoGenSupp = ( inOutNumMips == 0 );

View file

@ -142,25 +142,23 @@ IMPLEMENT_CONOBJECT(PostEffect);
GFX_ImplementTextureProfile( PostFxTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap,
GFXTextureProfile::Static | GFXTextureProfile::PreserveSize,
GFXTextureProfile::NONE );
GFX_ImplementTextureProfile( PostFxTextureSRGBProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SRGB,
GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::SRGB,
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile( VRTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::RenderTarget |
GFXTextureProfile::NoMipmap,
GFXTextureProfile::RenderTarget,
GFXTextureProfile::NONE );
GFX_ImplementTextureProfile( VRDepthProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::NoMipmap |
GFXTextureProfile::ZTarget,
GFXTextureProfile::NONE );
@ -501,7 +499,8 @@ PostEffect::PostEffect()
mInvCameraTransSC(NULL),
mMatCameraToScreenSC(NULL),
mMatScreenToCameraSC(NULL),
mIsCapturingSC(NULL)
mIsCapturingSC(NULL),
mMipCap(1)
{
dMemset( mTexSRGB, 0, sizeof(bool) * NumTextures);
dMemset( mActiveTextures, 0, sizeof( GFXTextureObject* ) * NumTextures );
@ -509,7 +508,7 @@ PostEffect::PostEffect()
dMemset( mActiveTextureViewport, 0, sizeof( RectI ) * NumTextures );
dMemset( mTexSizeSC, 0, sizeof( GFXShaderConstHandle* ) * NumTextures );
dMemset( mRenderTargetParamsSC, 0, sizeof( GFXShaderConstHandle* ) * NumTextures );
dMemset(mMipCountSC, 0, sizeof(GFXShaderConstHandle*) * NumTextures);
}
PostEffect::~PostEffect()
@ -538,6 +537,9 @@ void PostEffect::initPersistFields()
addField( "targetScale", TypePoint2F, Offset( mTargetScale, PostEffect ),
"If targetSize is zero this is used to set a relative size from the current target." );
addField("mipCap", TypePoint2F, Offset(mMipCap, PostEffect),
"generate up to this many mips. 0 = all, 1 = none, >1 = as specified max."); //todo: de-stupid
addField( "targetSize", TypePoint2I, Offset( mTargetSize, PostEffect ),
"If non-zero this is used as the absolute target size." );
@ -760,6 +762,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
{
mTexSizeSC[i] = mShader->getShaderConstHandle(String::ToString("$texSize%d", i));
mRenderTargetParamsSC[i] = mShader->getShaderConstHandle(String::ToString("$rtParams%d",i));
mMipCountSC[i] = mShader->getShaderConstHandle(String::ToString("$mipCount%d", i));
}
mTargetViewportSC = mShader->getShaderConstHandle( "$targetViewport" );
@ -843,6 +846,11 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
texSizeConst.y = (F32)mActiveTextures[i]->getHeight();
mShaderConsts->set( mTexSizeSC[i], texSizeConst );
}
if (mMipCountSC[i]->isValid())
{
mShaderConsts->set(mMipCountSC[i], (S32)mActiveTextures[i]->getMipLevels());
}
}
for ( U32 i = 0; i < NumTextures; i++ )
@ -1265,7 +1273,7 @@ void PostEffect::_setupTarget( const SceneRenderState *state, bool *outClearTarg
mTargetTex.getWidthHeight() != targetSize )
{
mTargetTex.set( targetSize.x, targetSize.y, mTargetFormat,
&PostFxTargetProfile, "PostEffect::_setupTarget" );
&PostFxTargetProfile, "PostEffect::_setupTarget", mMipCap);
if ( mTargetClear == PFXTargetClear_OnCreate )
*outClearTarget = true;

View file

@ -133,6 +133,7 @@ protected:
GFXShaderConstHandle *mTexSizeSC[NumTextures];
GFXShaderConstHandle *mRenderTargetParamsSC[NumTextures];
GFXShaderConstHandle* mMipCountSC[NumTextures];
GFXShaderConstHandle *mViewportOffsetSC;
@ -176,6 +177,7 @@ protected:
String mTargetName;
GFXTexHandle mTargetTex;
S32 mMipCap;
String mTargetDepthStencilName;
GFXTexHandle mTargetDepthStencil;