mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 19:43:49 +00:00
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
This commit is contained in:
parent
a0838b58f2
commit
cac068d2c5
6 changed files with 14 additions and 3 deletions
|
|
@ -765,7 +765,7 @@ DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const c
|
|||
{
|
||||
return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
|
||||
}
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GuiInspectorTypeAssetId
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -1048,3 +1048,4 @@ void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
|
|||
if (mPreviewImage->getBitmapAsset().isNull())
|
||||
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue