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https://github.com/TorqueGameEngines/Torque3D.git
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expand TSShape::addSequence filetype filtercheck
if we're going to be looking into additional file formats for animation sources, need to check all of the extensions
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@ -681,6 +681,7 @@ class TSShape
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S32 setDetailSize(S32 oldSize, S32 newSize);
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bool removeDetail(S32 size);
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bool isShapeFileType(Torque::Path filePath);
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bool addSequence(const Torque::Path& path, const String& fromSeq, const String& name, S32 startFrame, S32 endFrame, bool padRotKeys, bool padTransKeys);
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bool removeSequence(const String& name);
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@ -1356,6 +1356,25 @@ bool TSShape::removeDetail( S32 size )
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return true;
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}
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bool TSShape::isShapeFileType(Torque::Path filePath)
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{
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String fileExt = filePath.getExtension();
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if (
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fileExt.equal("dts", String::NoCase) ||
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fileExt.equal("dsq", String::NoCase) ||
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fileExt.equal("dae", String::NoCase) ||
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fileExt.equal("fbx", String::NoCase) ||
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fileExt.equal("blend", String::NoCase) ||
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fileExt.equal("obj", String::NoCase) ||
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fileExt.equal("gltf", String::NoCase) ||
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fileExt.equal("glb", String::NoCase)
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)
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return true;
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return false;
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}
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//-----------------------------------------------------------------------------
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bool TSShape::addSequence(const Torque::Path& path, const String& fromSeq,
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const String& name, S32 startFrame, S32 endFrame,
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@ -1439,8 +1458,7 @@ bool TSShape::addSequence(const Torque::Path& path, const String& fromSeq,
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Resource<TSShape> hSrcShape;
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TSShape* srcShape = this; // Assume we are copying an existing sequence
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if (path.getExtension().equal("dts", String::NoCase) ||
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path.getExtension().equal("dae", String::NoCase))
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if (isShapeFileType(path))
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{
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// DTS or DAE source file
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char filenameBuf[1024];
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