mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-21 05:10:53 +00:00
working weak ref
WeakRefPtr now actually acts like a weak reference backend of weakRefPtr is now a weak_ptr so once the main shared_ptr is freed, they all get freed.
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parent
d688f1cfde
commit
ca4517c076
4 changed files with 56 additions and 82 deletions
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@ -189,12 +189,6 @@ SoundAsset::SoundAsset()
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SoundAsset::~SoundAsset()
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{
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for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
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{
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if(mSFXProfile[i].isProperlyAdded() && !mSFXProfile[i].isDeleted())
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mSFXProfile[i].unregisterObject();
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}
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if (mPlaylist.isProperlyAdded() && !mPlaylist.isDeleted())
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mPlaylist.unregisterObject();
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@ -404,22 +398,17 @@ U32 SoundAsset::load()
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{
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Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[i]);
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mLoadedState = BadFileReference;
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mSFXProfile[i].setDescription(NULL);
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mSFXProfile[i].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
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mSFXProfile[i].setPreload(false);
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return mLoadedState;
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}
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else
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{
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SFXProfile* trackProfile = new SFXProfile();
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trackProfile->setDescription(&mProfileDesc);
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trackProfile->setSoundFileName(mSoundPath[i]);
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trackProfile->setPreload(mPreload);
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mSFXProfile[i] = new SFXProfile;
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mSFXProfile[i]->setDescription(&mProfileDesc);
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mSFXProfile[i]->setSoundFileName(mSoundPath[i]);
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mSFXProfile[i]->setPreload(mPreload);
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mSFXProfile[i]->registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
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mSFXProfile[i] = *trackProfile;
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mSFXProfile[i].registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
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mPlaylist.mSlots.mTrack[i] = trackProfile;
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mPlaylist.mSlots.mTrack[i] = mSFXProfile[i];
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}
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}
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@ -436,18 +425,15 @@ U32 SoundAsset::load()
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{
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Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[0]);
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mLoadedState = BadFileReference;
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mSFXProfile[0].setDescription(NULL);
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mSFXProfile[0].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
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mSFXProfile[0].setPreload(false);
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return mLoadedState;
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}
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else
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{
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mSFXProfile[0].setDescription(&mProfileDesc);
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mSFXProfile[0].setSoundFileName(mSoundPath[0]);
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mSFXProfile[0].setPreload(mPreload);
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mSFXProfile[0].registerObject(String::ToString("%s_profile", getAssetName()).c_str());
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mSFXProfile[0] = new SFXProfile;
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mSFXProfile[0]->setDescription(&mProfileDesc);
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mSFXProfile[0]->setSoundFileName(mSoundPath[0]);
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mSFXProfile[0]->setPreload(mPreload);
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mSFXProfile[0]->registerObject(String::ToString("%s_profile", getAssetName()).c_str());
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}
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}
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