Merge pull request #1901 from rextimmy/physics_timing

Physics timing
This commit is contained in:
Areloch 2017-01-06 18:52:41 -06:00 committed by GitHub
commit ca2d2651b8
5 changed files with 13 additions and 23 deletions

View file

@ -50,9 +50,6 @@ physx::PxDefaultCpuDispatcher* Px3World::smCpuDispatcher=NULL;
Px3ConsoleStream* Px3World::smErrorCallback = NULL;
physx::PxVisualDebuggerConnection* Px3World::smPvdConnection=NULL;
physx::PxDefaultAllocator Px3World::smMemoryAlloc;
//Physics timing
F32 Px3World::smPhysicsStepTime = 1.0f/(F32)TickMs;
U32 Px3World::smPhysicsMaxIterations = 4;
Px3World::Px3World(): mScene( NULL ),
mProcessList( NULL ),
@ -77,12 +74,6 @@ physx::PxCooking *Px3World::getCooking()
return smCooking;
}
void Px3World::setTiming(F32 stepTime,U32 maxIterations)
{
smPhysicsStepTime = stepTime;
smPhysicsMaxIterations = maxIterations;
}
bool Px3World::restartSDK( bool destroyOnly, Px3World *clientWorld, Px3World *serverWorld)
{
// If either the client or the server still exist
@ -250,20 +241,20 @@ bool Px3World::initWorld( bool isServer, ProcessList *processList )
// Most of this borrowed from bullet physics library, see btDiscreteDynamicsWorld.cpp
bool Px3World::_simulate(const F32 dt)
{
int numSimulationSubSteps = 0;
S32 numSimulationSubSteps = 0;
//fixed timestep with interpolation
mAccumulator += dt;
if (mAccumulator >= smPhysicsStepTime)
{
numSimulationSubSteps = int(mAccumulator / smPhysicsStepTime);
numSimulationSubSteps = S32(mAccumulator / smPhysicsStepTime);
mAccumulator -= numSimulationSubSteps * smPhysicsStepTime;
}
if (numSimulationSubSteps)
{
//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
int clampedSimulationSteps = (numSimulationSubSteps > smPhysicsMaxIterations)? smPhysicsMaxIterations : numSimulationSubSteps;
S32 clampedSimulationSteps = (numSimulationSubSteps > smPhysicsMaxSubSteps)? smPhysicsMaxSubSteps : numSimulationSubSteps;
for (int i=0;i<clampedSimulationSteps;i++)
for (S32 i=0;i<clampedSimulationSteps;i++)
{
mScene->fetchResults(true);
mScene->simulate(smPhysicsStepTime);
@ -617,8 +608,3 @@ void Px3World::onDebugDraw( const SceneRenderState *state )
}
}
//set simulation timing via script
DefineEngineFunction( physx3SetSimulationTiming, void, ( F32 stepTime, U32 maxSteps ),, "Set simulation timing of the PhysX 3 plugin" )
{
Px3World::setTiming(stepTime,maxSteps);
}