Merge pull request #1901 from rextimmy/physics_timing

Physics timing
This commit is contained in:
Areloch 2017-01-06 18:52:41 -06:00 committed by GitHub
commit ca2d2651b8
5 changed files with 13 additions and 23 deletions

View file

@ -123,8 +123,8 @@ void BtWorld::tickPhysics( U32 elapsedMs )
// Convert it to seconds.
const F32 elapsedSec = (F32)elapsedMs * 0.001f;
// Simulate... it is recommended to always use Bullet's default fixed timestep/
mDynamicsWorld->stepSimulation( elapsedSec * mEditorTimeScale );
// Simulate
mDynamicsWorld->stepSimulation( elapsedSec * mEditorTimeScale, smPhysicsMaxSubSteps, smPhysicsStepTime);
mIsSimulating = true;