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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
initial commit
change the macro to use the refactor (exact same structure as the imageasset macro)
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parent
61a75ada1e
commit
ca1604170d
29 changed files with 700 additions and 457 deletions
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@ -141,7 +141,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
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//
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afxMagicMissileData::afxMagicMissileData()
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{
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INIT_ASSET(ProjectileShape);
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INIT_ASSET(ProjectileSound);
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/* From stock Projectile code...
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@ -241,11 +240,13 @@ afxMagicMissileData::afxMagicMissileData()
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reverse_targeting = false;
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caster_safety_time = U32_MAX;
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mProjectileShapeAsset.registerRefreshNotify(this);
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}
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afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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CLONE_ASSET(ProjectileShape);
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mProjectileShapeAsset = other.mProjectileShapeAsset;
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projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
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CLONE_ASSET(ProjectileSound);
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splash = other.splash;
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@ -305,6 +306,8 @@ afxMagicMissileData::~afxMagicMissileData()
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{
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if (wiggle_axis)
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delete [] wiggle_axis;
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mProjectileShapeAsset.unregisterRefreshNotify();
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}
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afxMagicMissileData* afxMagicMissileData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
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@ -334,7 +337,7 @@ void afxMagicMissileData::initPersistFields()
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static IRangeValidatorScaled ticksFromMS(TickMs, 0, MaxLifetimeTicks);
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addGroup("Shapes");
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
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addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
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addField("missileShapeScale", TypePoint3F, myOffset(scale));
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endGroup("Shapes");
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@ -531,10 +534,10 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
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U32 assetStatus = ShapeAsset::getAssetErrCode(mProjectileShapeAsset);
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if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
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{
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projectileShape = mProjectileShapeAsset->getShapeResource();
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projectileShape = getProjectileShape();
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if (bool(projectileShape) == false)
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{
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errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
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errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
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return false;
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}
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/* From stock Projectile code...
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@ -586,7 +589,7 @@ void afxMagicMissileData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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PACKDATA_ASSET(ProjectileShape);
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PACKDATA_ASSET_REFACTOR(ProjectileShape);
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/* From stock Projectile code...
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stream->writeFlag(faceViewer);
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@ -697,7 +700,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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UNPACKDATA_ASSET(ProjectileShape);
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UNPACKDATA_ASSET_REFACTOR(ProjectileShape);
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/* From stock Projectile code...
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faceViewer = stream->readFlag();
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*/
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