initial commit

change the macro to use the refactor (exact same structure as the imageasset macro)
This commit is contained in:
marauder2k7 2025-06-19 13:34:07 +01:00
parent 61a75ada1e
commit ca1604170d
29 changed files with 700 additions and 457 deletions

View file

@ -141,7 +141,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
//
afxMagicMissileData::afxMagicMissileData()
{
INIT_ASSET(ProjectileShape);
INIT_ASSET(ProjectileSound);
/* From stock Projectile code...
@ -241,11 +240,13 @@ afxMagicMissileData::afxMagicMissileData()
reverse_targeting = false;
caster_safety_time = U32_MAX;
mProjectileShapeAsset.registerRefreshNotify(this);
}
afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
CLONE_ASSET(ProjectileShape);
mProjectileShapeAsset = other.mProjectileShapeAsset;
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
CLONE_ASSET(ProjectileSound);
splash = other.splash;
@ -305,6 +306,8 @@ afxMagicMissileData::~afxMagicMissileData()
{
if (wiggle_axis)
delete [] wiggle_axis;
mProjectileShapeAsset.unregisterRefreshNotify();
}
afxMagicMissileData* afxMagicMissileData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
@ -334,7 +337,7 @@ void afxMagicMissileData::initPersistFields()
static IRangeValidatorScaled ticksFromMS(TickMs, 0, MaxLifetimeTicks);
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
addField("missileShapeScale", TypePoint3F, myOffset(scale));
endGroup("Shapes");
@ -531,10 +534,10 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
U32 assetStatus = ShapeAsset::getAssetErrCode(mProjectileShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
{
projectileShape = mProjectileShapeAsset->getShapeResource();
projectileShape = getProjectileShape();
if (bool(projectileShape) == false)
{
errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
return false;
}
/* From stock Projectile code...
@ -586,7 +589,7 @@ void afxMagicMissileData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(ProjectileShape);
PACKDATA_ASSET_REFACTOR(ProjectileShape);
/* From stock Projectile code...
stream->writeFlag(faceViewer);
@ -697,7 +700,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(ProjectileShape);
UNPACKDATA_ASSET_REFACTOR(ProjectileShape);
/* From stock Projectile code...
faceViewer = stream->readFlag();
*/

View file

@ -56,7 +56,7 @@ class SFXSource;
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxMagicMissileData
class afxMagicMissileData : public GameBaseData
class afxMagicMissileData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -66,16 +66,10 @@ protected:
public:
enum { MaxLifetimeTicks = 4095 };
void onShapeChanged()
{
reloadOnLocalClient();
}
public:
// variables set in datablock definition:
// Shape related
DECLARE_SHAPEASSET(afxMagicMissileData, ProjectileShape, onShapeChanged);
DECLARE_ASSET_SETGET(afxMagicMissileData, ProjectileShape);
DECLARE_SHAPEASSET_REFACTOR(afxMagicMissileData, ProjectileShape)
//StringTableEntry projectileShapeName;
//bool hasLight;
@ -228,6 +222,12 @@ public:
afxMagicMissileData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
bool allowSubstitutions() const override { return true; }
void gather_cons_defs(Vector<afxConstraintDef>& defs);
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

View file

@ -54,7 +54,6 @@ ConsoleDocClass( afxModelData,
afxModelData::afxModelData()
{
INIT_ASSET(Shape);
sequence = ST_NULLSTRING;
seq_rate = 1.0f;
seq_offset = 0.0f;
@ -79,11 +78,13 @@ afxModelData::afxModelData()
shadowMaxVisibleDistance = 80.0f;
shadowProjectionDistance = 10.0f;
shadowSphereAdjust = 1.0;
mShapeAsset.registerRefreshNotify(this);
}
afxModelData::afxModelData(const afxModelData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
CLONE_ASSET(Shape);
mShapeAsset = other.mShapeAsset;
sequence = other.sequence;
seq_rate = other.seq_rate;
seq_offset = other.seq_offset;
@ -113,6 +114,8 @@ afxModelData::~afxModelData()
{
if (remap_buffer)
dFree(remap_buffer);
mShapeAsset.unregisterRefreshNotify();
}
bool afxModelData::preload(bool server, String &errorStr)
@ -126,9 +129,9 @@ bool afxModelData::preload(bool server, String &errorStr)
if (mShapeAsset.notNull())
{
if (!mShape)
if (!getShape())
{
errorStr = String::ToString("afxModelData::load: Failed to load shape \"%s\"", mShapeAssetId);
errorStr = String::ToString("afxModelData::load: Failed to load shape \"%s\"", _getShapeAssetId());
return false;
}
@ -160,7 +163,7 @@ bool afxModelData::preload(bool server, String &errorStr)
if (txr_tag_remappings.size() == 0)
{
// this little hack forces the textures to preload
TSShapeInstance* pDummy = new TSShapeInstance(mShape);
TSShapeInstance* pDummy = new TSShapeInstance(getShape());
delete pDummy;
}
}
@ -174,7 +177,7 @@ void afxModelData::initPersistFields()
{
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(Shape, afxModelData, "The name of a .dts format file to use for the model.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, afxModelData, "The name of a .dts format file to use for the model.");
endGroup("Shapes");
addGroup("Animation");
@ -258,7 +261,7 @@ void afxModelData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
stream->writeString(sequence);
stream->write(seq_rate);
stream->write(seq_offset);
@ -289,7 +292,7 @@ void afxModelData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
sequence = stream->readSTString();
stream->read(&seq_rate);
stream->read(&seq_offset);
@ -318,21 +321,10 @@ void afxModelData::unpackData(BitStream* stream)
void afxModelData::onPerformSubstitutions()
{
if (mShapeAssetId != StringTable->EmptyString())
if (!getShape())
{
mShapeAsset = mShapeAssetId;
if (mShapeAsset.notNull())
{
mShape = mShapeAsset->getShapeResource();
}
if (!mShape)
{
Con::errorf("afxModelData::onPerformSubstitutions: Failed to load shape \"%s\"", mShapeAssetId);
return;
}
// REMAP-TEXTURE-TAGS ISSUES?
Con::errorf("afxModelData::onPerformSubstitutions: Failed to load shape \"%s\"", _getShapeAssetId());
return;
}
}
@ -406,18 +398,18 @@ bool afxModel::onAdd()
return false;
// setup our bounding box
if (mDataBlock->mShape)
mObjBox = mDataBlock->mShape->mBounds;
if (mDataBlock->getShape())
mObjBox = mDataBlock->getShape()->mBounds;
else
mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
// setup the shape instance and sequence
if (mDataBlock->mShape)
if (mDataBlock->getShape())
{
if (/*isClientObject() && */mDataBlock->txr_tag_remappings.size() > 0)
{
// temporarily substitute material tags with alternates
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
TSMaterialList* mat_list = mDataBlock->getShape()->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -438,7 +430,7 @@ bool afxModel::onAdd()
}
}
shape_inst = new TSShapeInstance(mDataBlock->mShape);
shape_inst = new TSShapeInstance(mDataBlock->getShape());
if (true) // isClientObject())
{
@ -447,7 +439,7 @@ bool afxModel::onAdd()
// restore the material tags to original form
if (mDataBlock->txr_tag_remappings.size() > 0)
{
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
TSMaterialList* mat_list = mDataBlock->getShape()->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -513,14 +505,14 @@ bool afxModel::onAdd()
resetWorldBox();
if (mDataBlock->mShape)
if (mDataBlock->getShape())
{
// Scan out the collision hulls...
static const String sCollisionStr( "collision-" );
for (U32 i = 0; i < mDataBlock->mShape->details.size(); i++)
for (U32 i = 0; i < mDataBlock->getShape()->details.size(); i++)
{
const String &name = mDataBlock->mShape->names[mDataBlock->mShape->details[i].nameIndex];
const String &name = mDataBlock->getShape()->names[mDataBlock->getShape()->details[i].nameIndex];
if (name.compare( sCollisionStr, sCollisionStr.length(), String::NoCase ) == 0)
{
@ -534,7 +526,7 @@ bool afxModel::onAdd()
char buff[128];
dSprintf(buff, sizeof(buff), "LOS-%d", i + 1 + 8/*MaxCollisionShapes*/);
U32 los = mDataBlock->mShape->findDetail(buff);
U32 los = mDataBlock->getShape()->findDetail(buff);
if (los == -1)
mLOSDetails.last() = i;
else
@ -545,9 +537,9 @@ bool afxModel::onAdd()
// Snag any "unmatched" LOS details
static const String sLOSStr( "LOS-" );
for (U32 i = 0; i < mDataBlock->mShape->details.size(); i++)
for (U32 i = 0; i < mDataBlock->getShape()->details.size(); i++)
{
const String &name = mDataBlock->mShape->names[mDataBlock->mShape->details[i].nameIndex];
const String &name = mDataBlock->getShape()->names[mDataBlock->getShape()->details[i].nameIndex];
if (name.compare( sLOSStr, sLOSStr.length(), String::NoCase ) == 0)
{

View file

@ -39,12 +39,11 @@ class TSShape;
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxModel Data
struct afxModelData : public GameBaseData
struct afxModelData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
DECLARE_SHAPEASSET(afxModelData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(afxModelData, Shape);
DECLARE_SHAPEASSET_REFACTOR(afxModelData, Shape)
StringTableEntry sequence;
@ -94,13 +93,15 @@ public:
static void initPersistFields();
void onShapeChanged()
{
reloadOnLocalClient();
}
void onSequenceChanged() {}
DECLARE_CONOBJECT(afxModelData);
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@ -154,9 +155,9 @@ public:
void setSequenceRateFactor(F32 factor);
void setSortPriority(S8 priority) { sort_priority = priority; }
const char* getShapeFileName() const { return mDataBlock->getShape(); }
const char* getShapeFileName() const { return mDataBlock->getShapeFile(); }
void setVisibility(bool flag) { is_visible = flag; }
TSShape* getTSShape() { return mDataBlock->getShapeResource(); }
TSShape* getTSShape() { return mDataBlock->getShape(); }
TSShapeInstance* getTSShapeInstance() { return shape_inst; }
U32 setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans);

View file

@ -85,7 +85,7 @@ public:
U32 packUpdate(NetConnection*, U32, BitStream*) override;
void unpackUpdate(NetConnection*, BitStream*) override;
const char* getShapeFileName() const { return mDataBlock->mShapeAsset->getShapeFileName(); }
const char* getShapeFileName() const { return mDataBlock->getShapeFile(); }
void setVisibility(bool flag) { mIs_visible = flag; }
DECLARE_CONOBJECT(afxStaticShape);