mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
initial commit
change the macro to use the refactor (exact same structure as the imageasset macro)
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parent
61a75ada1e
commit
ca1604170d
29 changed files with 700 additions and 457 deletions
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@ -116,7 +116,7 @@ DebrisData::DebrisData()
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terminalVelocity = 0.0f;
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ignoreWater = true;
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INIT_ASSET(Shape);
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mShapeAsset.registerRefreshNotify(this);
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}
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//#define TRACK_DEBRIS_DATA_CLONES
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@ -152,7 +152,7 @@ DebrisData::DebrisData(const DebrisData& other, bool temp_clone) : GameBaseData(
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terminalVelocity = other.terminalVelocity;
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ignoreWater = other.ignoreWater;
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CLONE_ASSET(Shape);
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mShapeAsset = other.mShapeAsset;
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textureName = other.textureName;
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explosionId = other.explosionId; // -- for pack/unpack of explosion ptr
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@ -191,7 +191,7 @@ DebrisData* DebrisData::cloneAndPerformSubstitutions(const SimObject* owner, S32
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void DebrisData::onPerformSubstitutions()
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{
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_setShape(getShape());
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_setShape(_getShapeAssetId());
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}
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bool DebrisData::onAdd()
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@ -276,16 +276,16 @@ bool DebrisData::preload(bool server, String &errorStr)
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if (mShapeAsset.notNull())
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{
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if (!mShape)
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if (!getShape())
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{
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errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", mShapeAssetId);
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errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", _getShapeAssetId());
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return false;
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}
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else
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{
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TSShapeInstance* pDummy = new TSShapeInstance(mShape, !server);
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TSShapeInstance* pDummy = new TSShapeInstance(getShape(), !server);
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delete pDummy;
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if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
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if (!server && !getShape()->preloadMaterialList(getShape().getPath()) && NetConnection::filesWereDownloaded())
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return false;
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}
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}
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@ -304,7 +304,7 @@ void DebrisData::initPersistFields()
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addGroup("Shapes");
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addField("texture", TypeString, Offset(textureName, DebrisData),
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"@brief Texture imagemap to use for this debris object.\n\nNot used any more.\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET(Shape, DebrisData, "Shape to use for this debris object.");
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, DebrisData, "Shape to use for this debris object.");
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endGroup("Shapes");
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addGroup("Particle Effects");
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@ -389,7 +389,7 @@ void DebrisData::packData(BitStream* stream)
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stream->writeString( textureName );
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PACKDATA_ASSET(Shape);
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PACKDATA_ASSET_REFACTOR(Shape);
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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@ -433,7 +433,7 @@ void DebrisData::unpackData(BitStream* stream)
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textureName = stream->readSTString();
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UNPACKDATA_ASSET(Shape);
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UNPACKDATA_ASSET_REFACTOR(Shape);
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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@ -676,18 +676,18 @@ bool Debris::onAdd()
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mFriction = mDataBlock->friction;
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// Setup our bounding box
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if( mDataBlock->mShape )
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if( mDataBlock->getShape())
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{
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mObjBox = mDataBlock->mShape->mBounds;
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mObjBox = mDataBlock->getShape()->mBounds;
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}
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else
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{
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mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
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}
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if( mDataBlock->mShape)
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if( mDataBlock->getShape())
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{
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mShape = new TSShapeInstance( mDataBlock->mShape, true);
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mShape = new TSShapeInstance( mDataBlock->getShape(), true);
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}
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if( mPart )
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