Merge remote-tracking branch 'devhead/Preview4_0' into cpuinfo

This commit is contained in:
Jeff Hutchinson 2021-09-26 19:38:03 -04:00
commit ca0a5d41a7
42 changed files with 668 additions and 218 deletions

View file

@ -169,7 +169,13 @@ void MaterialAsset::initializeAsset()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
{
if (!Sim::findObject(mMatDefinitionName))
if (Con::executeFile(mScriptPath, false, false))
mLoadedState = ScriptLoaded;
else
mLoadedState = Failed;
}
loadMaterial();
}
@ -179,7 +185,22 @@ void MaterialAsset::onAssetRefresh()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
{
//Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
//But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
//when the engine encounters a named object conflict.
String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
Con::setVariable("$Con::redefineBehavior", "replaceExisting");
if (Con::executeFile(mScriptPath, false, false))
mLoadedState = ScriptLoaded;
else
mLoadedState = Failed;
//And now that we've executed, switch back to the prior behavior
Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
}
loadMaterial();
}
@ -206,7 +227,7 @@ void MaterialAsset::loadMaterial()
if (mMaterialDefinition)
SAFE_DELETE(mMaterialDefinition);
if (mMatDefinitionName != StringTable->EmptyString())
if (mLoadedState == ScriptLoaded && mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))

View file

@ -70,6 +70,12 @@ class MaterialAsset : public AssetBase
public:
static StringTableEntry smNoMaterialAssetFallback;
enum MaterialAssetErrCode
{
ScriptLoaded = AssetErrCode::Extended,
Extended
};
public:
MaterialAsset();
virtual ~MaterialAsset();

View file

@ -1551,13 +1551,10 @@ void ParticleEmitter::updateBBox()
for (Particle* part = part_list_head.next; part != NULL; part = part->next)
{
for (Particle* part = part_list_head.next; part != NULL; part = part->next)
{
Point3F particleSize(part->size * 0.5f);
F32 motion = getMax((part->vel.len() * part->totalLifetime / 1000.0f), 1.0f);
minPt.setMin(part->pos - particleSize - Point3F(motion));
maxPt.setMax(part->pos + particleSize + Point3F(motion));
}
Point3F particleSize(part->size * 0.5f);
F32 motion = getMax((part->vel.len() * part->totalLifetime / 1000.0f), 1.0f);
minPt.setMin(part->pos - particleSize - Point3F(motion));
maxPt.setMax(part->pos + particleSize + Point3F(motion));
}
mObjBox = Box3F(minPt, maxPt);
@ -1675,8 +1672,8 @@ void ParticleEmitter::addParticle(const Point3F& pos, const Point3F& axis, const
}
else
{
U32 dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
}
updateKeyData( pNew );
@ -2220,7 +2217,7 @@ void ParticleEmitter::setupOriented( Particle *part,
LinearColorF partCol = mLerp( part->color, ( part->color * ambientColor ), ambientLerp );
const ColorI color = partCol.toColorI();
// Here we deal with UVs for animated particle (oriented)
if (part->dataBlock->animateTexture)
if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
{
// Let particle compute the UV indices for current frame
S32 fm = (S32)(part->currentAge*(1.0f/1000.0f)*part->dataBlock->framesPerSec);
@ -2331,7 +2328,7 @@ void ParticleEmitter::setupAligned( const Particle *part,
LinearColorF partCol = mLerp( part->color, ( part->color * ambientColor ), ambientLerp );
const ColorI color = partCol.toColorI();
// Here we deal with UVs for animated particle
if (part->dataBlock->animateTexture)
if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
{
// Let particle compute the UV indices for current frame
S32 fm = (S32)(part->currentAge*(1.0f/1000.0f)*part->dataBlock->framesPerSec);
@ -2520,7 +2517,7 @@ void ParticleEmitter::setupRibbon(Particle *part,
ColorI pCol = partCol.toColorI();
// Here we deal with UVs for animated particle (oriented)
if (part->dataBlock->animateTexture)
if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
{
// Let particle compute the UV indices for current frame
S32 fm = (S32)(part->currentAge*(1.0f / 1000.0f)*part->dataBlock->framesPerSec);

View file

@ -127,7 +127,7 @@ ConsoleDocClass( PrecipitationData,
//----------------------------------------------------------
PrecipitationData::PrecipitationData()
{
soundProfile = NULL;
INIT_SOUNDASSET(Sound);
INIT_IMAGEASSET(Drop);
@ -143,8 +143,7 @@ PrecipitationData::PrecipitationData()
void PrecipitationData::initPersistFields()
{
addField( "soundProfile", TYPEID< SFXTrack >(), Offset(soundProfile, PrecipitationData),
"Looping SFXProfile effect to play while Precipitation is active." );
INITPERSISTFIELD_SOUNDASSET(Sound, PrecipitationData, "Looping SFXProfile effect to play while Precipitation is active.");
addProtectedField( "dropTexture", TypeFilename, Offset(mDropName, PrecipitationData), &_setDropData, &defaultProtectedGetFn,
"@brief Texture filename for drop particles.\n\n"
@ -190,7 +189,7 @@ bool PrecipitationData::preload( bool server, String &errorStr )
if( Parent::preload( server, errorStr) == false)
return false;
if( !server && !sfxResolve( &soundProfile, errorStr ) )
if (!server && !getSFXProfile())
return false;
return true;
@ -200,7 +199,7 @@ void PrecipitationData::packData(BitStream* stream)
{
Parent::packData(stream);
sfxWrite( stream, soundProfile );
PACKDATA_SOUNDASSET(Sound);
PACKDATA_IMAGEASSET(Drop);
@ -217,7 +216,7 @@ void PrecipitationData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
sfxRead( stream, &soundProfile );
UNPACKDATA_SOUNDASSET(Sound);
UNPACKDATA_IMAGEASSET(Drop);
@ -598,9 +597,9 @@ bool Precipitation::onNewDataBlock( GameBaseData *dptr, bool reload )
{
SFX_DELETE( mAmbientSound );
if ( mDataBlock->soundProfile )
if ( mDataBlock->getSFXProfile())
{
mAmbientSound = SFX->createSource( mDataBlock->soundProfile, &getTransform() );
mAmbientSound = SFX->createSource(mDataBlock->getSFXProfile(), &getTransform() );
if ( mAmbientSound )
mAmbientSound->play();
}

View file

@ -34,8 +34,9 @@
#endif
#include "T3D/assets/ImageAsset.h"
#include "T3D/assets/SoundAsset.h"
class SFXTrack;
//class SFXTrack;
class SFXSource;
//--------------------------------------------------------------------------
@ -45,30 +46,39 @@ class PrecipitationData : public GameBaseData
typedef GameBaseData Parent;
public:
SFXTrack* soundProfile;
//SFXTrack* soundProfile;
DECLARE_SOUNDASSET(PrecipitationData, Sound);
DECLARE_SOUNDASSET_SETGET(PrecipitationData, Sound);
DECLARE_IMAGEASSET(PrecipitationData, Drop, onDropChanged, GFXStaticTextureSRGBProfile); ///< Texture for drop particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Drop);
DECLARE_IMAGEASSET(PrecipitationData, Drop, onDropChanged, GFXStaticTextureSRGBProfile); ///< Texture for drop particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Drop);
StringTableEntry mDropShaderName; ///< The name of the shader used for raindrops
StringTableEntry mDropShaderName; ///< The name of the shader used for raindrops
DECLARE_IMAGEASSET(PrecipitationData, Splash, onSplashChanged, GFXStaticTextureSRGBProfile); ///< Texture for splash particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Splash);
DECLARE_IMAGEASSET(PrecipitationData, Splash, onSplashChanged, GFXStaticTextureSRGBProfile); ///< Texture for splash particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Splash);
StringTableEntry mSplashShaderName; ///< The name of the shader used for raindrops
StringTableEntry mSplashShaderName; ///< The name of the shader used for raindrops
S32 mDropsPerSide; ///< How many drops are on a side of the raindrop texture.
S32 mSplashesPerSide; ///< How many splash are on a side of the splash texture.
S32 mDropsPerSide; ///< How many drops are on a side of the raindrop texture.
S32 mSplashesPerSide; ///< How many splash are on a side of the splash texture.
PrecipitationData();
DECLARE_CONOBJECT(PrecipitationData);
bool preload( bool server, String& errorStr );
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
PrecipitationData();
DECLARE_CONOBJECT(PrecipitationData);
bool preload( bool server, String& errorStr );
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void onDropChanged() {}
void onSplashChanged() {}
void onDropChanged() {}
void onSplashChanged() {}
SFXProfile* getSFXProfile() {
if (mSoundAsset.notNull())
return mSoundAsset->getSfxProfile();
else
return NULL;
}
};
struct Raindrop

View file

@ -242,7 +242,7 @@ bool Prefab::protectedSetFile( void *object, const char *index, const char *data
return false;
}
void Prefab::setFile( String file )
void Prefab::setFile( StringTableEntry file )
{
AssertFatal( isServerObject(), "Prefab-bad" );
@ -257,7 +257,7 @@ void Prefab::setFile( String file )
// be called for the client-side prefab but maybe the user did so accidentally.
if ( isClientObject() )
{
Con::errorf( "Prefab::setFile( %s ) - Should not be called on a client-side Prefab.", file.c_str() );
Con::errorf( "Prefab::setFile( %s ) - Should not be called on a client-side Prefab.", file );
return;
}

View file

@ -90,7 +90,7 @@ public:
void render( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
///
void setFile( String file );
void setFile(StringTableEntry file );
/// Removes all children from this Prefab and puts them into a SimGroup
/// which is added to the Scene and returned to the caller.

View file

@ -786,6 +786,8 @@ bool Projectile::onAdd()
// If we're on the server, we need to inherit some of our parent's velocity
//
mCurrTick = 0;
scriptOnAdd();
}
else
{

View file

@ -1675,10 +1675,6 @@ void TSStatic::onInspect(GuiInspector* inspector)
{
dSprintf(matFieldName, 128, "MaterialSlot%d", i);
//addComponentField(matFieldName, "A material used in the shape file", "Material", matAsset->getAssetId(), "");
//Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
Con::printf("Added material field for MaterialSlot %d", i);
GuiInspectorField* fieldGui = materialGroup->constructField(TypeMaterialAssetPtr);
fieldGui->init(inspector, materialGroup);

View file

@ -56,57 +56,7 @@ namespace Compiler
using namespace Compiler;
class FuncVars
{
struct Var
{
S32 reg;
TypeReq currentType;
StringTableEntry name;
bool isConstant;
};
public:
S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
if (found != vars.end())
{
AssertISV(!found->second.isConstant, avar("Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
S32 id = counter++;
vars[var] = { id, currentType, var, isConstant };
variableNameMap[id] = var;
return id;
}
S32 lookup(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
TypeReq lookupType(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.currentType;
}
inline S32 count() { return counter; }
std::unordered_map<S32, StringTableEntry> variableNameMap;
private:
std::unordered_map<StringTableEntry, Var> vars;
S32 counter = 0;
};
FuncVars gEvalFuncVars;
FuncVars* gFuncVars = NULL;
inline FuncVars* getFuncVars(S32 lineNumber)
@ -1602,7 +1552,8 @@ U32 FunctionDeclStmtNode::compileStmt(CodeStream& codeStream, U32 ip)
tbl->add(fnName, nameSpace, varName);
}
gFuncVars = NULL;
// In eval mode, global func vars are allowed.
gFuncVars = gIsEvalCompile ? &gEvalFuncVars : NULL;
return ip;
}

View file

@ -37,6 +37,9 @@ CodeBlock * CodeBlock::smCodeBlockList = NULL;
CodeBlock * CodeBlock::smCurrentCodeBlock = NULL;
ConsoleParser *CodeBlock::smCurrentParser = NULL;
extern FuncVars gEvalFuncVars;
extern FuncVars* gFuncVars;
//-------------------------------------------------------------------------
CodeBlock::CodeBlock()
@ -491,6 +494,8 @@ bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, con
chompUTF8BOM(inScript, &script);
gSyntaxError = false;
gIsEvalCompile = false;
gFuncVars = NULL;
consoleAllocReset();
@ -629,6 +634,11 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
addToCodeList();
gStatementList = NULL;
// we are an eval compile if we don't have a file name associated (no exec)
gIsEvalCompile = fileName == NULL;
// In eval mode, global func vars are allowed.
gFuncVars = gIsEvalCompile ? &gEvalFuncVars : NULL;
// Set up the parser.
smCurrentParser = getParserForFile(fileName);
@ -667,6 +677,8 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
codeStream.emit(OP_RETURN_VOID);
codeStream.emitCodeStream(&codeSize, &code, &lineBreakPairs);
S32 localRegisterCount = gIsEvalCompile ? gEvalFuncVars.count() : 0;
consoleAllocReset();
@ -683,7 +695,8 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
if (lastIp + 1 != codeSize)
Con::warnf(ConsoleLogEntry::General, "precompile size mismatch, precompile: %d compile: %d", codeSize, lastIp);
return std::move(exec(0, fileName, NULL, 0, 0, noCalls, NULL, setFrame));
// repurpose argc as local register counter for global state
return std::move(exec(0, fileName, NULL, localRegisterCount, 0, noCalls, NULL, setFrame));
}
//-------------------------------------------------------------------------

View file

@ -693,7 +693,8 @@ ConsoleValue CodeBlock::exec(U32 ip, const char* functionName, Namespace* thisNa
// Do we want this code to execute using a new stack frame?
if (setFrame < 0)
{
gEvalState.pushFrame(NULL, NULL, 0);
// argc is the local count for eval
gEvalState.pushFrame(NULL, NULL, argc);
gCallStack.pushFrame(0);
popFrame = true;
}
@ -734,7 +735,7 @@ ConsoleValue CodeBlock::exec(U32 ip, const char* functionName, Namespace* thisNa
SimObject* curObject = NULL;
SimObject* saveObject = NULL;
Namespace::Entry* nsEntry;
Namespace* ns;
Namespace* ns = NULL;
const char* curFNDocBlock = NULL;
const char* curNSDocBlock = NULL;
const S32 nsDocLength = 128;

View file

@ -34,6 +34,8 @@
#include "console/simBase.h"
extern FuncVars gEvalFuncVars;
namespace Compiler
{
@ -86,6 +88,7 @@ namespace Compiler
//------------------------------------------------------------
bool gSyntaxError = false;
bool gIsEvalCompile = false;
//------------------------------------------------------------
@ -121,6 +124,7 @@ namespace Compiler
getFunctionStringTable().reset();
getIdentTable().reset();
getFunctionVariableMappingTable().reset();
gEvalFuncVars.clear();
}
void *consoleAlloc(U32 size) { return gConsoleAllocator.alloc(size); }
@ -132,6 +136,44 @@ namespace Compiler
using namespace Compiler;
S32 FuncVars::assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
if (found != vars.end())
{
AssertISV(!found->second.isConstant, avar("Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
S32 id = counter++;
vars[var] = { id, currentType, var, isConstant };
variableNameMap[id] = var;
return id;
}
S32 FuncVars::lookup(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.reg;
}
TypeReq FuncVars::lookupType(StringTableEntry var, S32 lineNumber)
{
std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
return found->second.currentType;
}
void FuncVars::clear()
{
vars.clear();
variableNameMap.clear();
counter = 0;
}
//-------------------------------------------------------------------------

View file

@ -276,6 +276,35 @@ namespace Compiler
void consoleAllocReset();
extern bool gSyntaxError;
extern bool gIsEvalCompile;
};
class FuncVars
{
struct Var
{
S32 reg;
TypeReq currentType;
StringTableEntry name;
bool isConstant;
};
public:
S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false);
S32 lookup(StringTableEntry var, S32 lineNumber);
TypeReq lookupType(StringTableEntry var, S32 lineNumber);
inline S32 count() { return counter; }
std::unordered_map<S32, StringTableEntry> variableNameMap;
void clear();
private:
std::unordered_map<StringTableEntry, Var> vars;
S32 counter = 0;
};
/// Utility class to emit and patch bytecode

View file

@ -290,7 +290,7 @@ GFXAdapter *GFXInit::getBestAdapterChoice()
{
S32 adapterIdx = dAtoi(adapterDevice.c_str());
if (adapterIdx == -1)
adapter = chooseAdapter(adapterType, outputDevice.c_str());
adapter = chooseAdapter(NullDevice, outputDevice.c_str());
else
adapter = chooseAdapter(adapterType, adapterIdx);
}

View file

@ -933,7 +933,7 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
}
GFXShader* GFXGLDevice::createShader()
{
GFXGLShader* shader = new GFXGLShader();
GFXGLShader* shader = new GFXGLShader(this);
shader->registerResourceWithDevice( this );
return shader;
}

View file

@ -382,10 +382,11 @@ void GFXGLShaderConstBuffer::onShaderReload( GFXGLShader *shader )
mWasLost = true;
}
GFXGLShader::GFXGLShader() :
GFXGLShader::GFXGLShader(GFXGLDevice* device) :
mVertexShader(0),
mPixelShader(0),
mProgram(0),
mDevice(device),
mConstBufferSize(0),
mConstBuffer(NULL)
{
@ -706,7 +707,8 @@ void GFXGLShader::initHandles()
dMemset(mConstBuffer, 0, mConstBufferSize);
// Set our program so uniforms are assigned properly.
glUseProgram(mProgram);
mDevice->setShader(this, false);
// Iterate through uniforms to set sampler numbers.
for (HandleMap::Iterator iter = mHandles.begin(); iter != mHandles.end(); ++iter)
{
@ -723,7 +725,6 @@ void GFXGLShader::initHandles()
dMemcpy(mConstBuffer + handle->mOffset, &handle->mSamplerNum, handle->getSize());
}
}
glUseProgram(0);
//instancing
if (!mInstancingFormat)
@ -830,6 +831,7 @@ void GFXGLShader::setConstantsFromBuffer(GFXGLShaderConstBuffer* buffer)
// Copy new value into our const buffer and set in GL.
dMemcpy(mConstBuffer + handle->mOffset, buffer->mBuffer + handle->mOffset, handle->getSize());
switch(handle->mDesc.constType)
{
case GFXSCT_Float:

View file

@ -32,14 +32,15 @@
class GFXGLShaderConstHandle;
class FileStream;
class GFXGLShaderConstBuffer;
class GFXGLDevice;
class GFXGLShader : public GFXShader
{
typedef Map<String, GFXGLShaderConstHandle*> HandleMap;
public:
GFXGLShader();
GFXGLShader(GFXGLDevice* device);
virtual ~GFXGLShader();
/// @name GFXShader interface
/// @{
virtual GFXShaderConstHandle* getShaderConstHandle(const String& name);
@ -99,6 +100,7 @@ protected:
U32 mConstBufferSize;
U8* mConstBuffer;
HandleMap mHandles;
GFXGLDevice* mDevice;
Vector<GFXGLShaderConstHandle*> mValidHandles;
};

View file

@ -258,17 +258,19 @@ bool GuiCanvas::onAdd()
// Make sure we're able to render.
newDevice->setAllowRender( true );
if(mDisplayWindow)
// NULL device returns a nullptr for getPlatformWindow
PlatformWindow* window = getPlatformWindow();
if (mDisplayWindow && window)
{
getPlatformWindow()->show();
window->show();
WindowManager->setDisplayWindow(true);
getPlatformWindow()->setDisplayWindow(true);
window->setDisplayWindow(true);
}
else
else if (window)
{
getPlatformWindow()->hide();
window->hide();
WindowManager->setDisplayWindow(false);
getPlatformWindow()->setDisplayWindow(false);
window->setDisplayWindow(false);
}
// Propagate add to parents.

View file

@ -1993,12 +1993,12 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
if ( !mHitObject )
{
SceneObject *hitObj = NULL;
if ( collide(event, &hitObj) && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
if ( collide(event, &hitObj) && !hitObj->isDeleted() && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
{
mHitObject = hitObj;
}
}
mLastMouseEvent = event;
}

View file

@ -41,7 +41,10 @@ StdConsole *stdConsole = NULL;
DefineEngineFunction(enableWinConsole, void, (bool _enable),, "enableWinConsole(bool);")
{
if (stdConsole)
stdConsole->enable(_enable);
{
stdConsole->enable(_enable);
stdConsole->enableInput(_enable);
}
}
void StdConsole::create()
@ -141,6 +144,9 @@ StdConsole::StdConsole()
stdIn = dup(0);
stdErr = dup(2);
// Ensure in buffer is null terminated after allocation
inbuf[0] = 0x00;
iCmdIndex = 0;
stdConsoleEnabled = false;
stdConsoleInputEnabled = false;
@ -195,11 +201,14 @@ void StdConsole::processConsoleLine(const char *consoleLine)
{
if(stdConsoleEnabled)
{
inbuf[inpos] = 0;
if(lineOutput)
printf("%s\n", consoleLine);
else
printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf);
{
// Clear current line before outputting the console line. This prevents prompt text from overflowing onto normal output.
printf("%c[2K", 27);
printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf);
}
}
}
@ -323,6 +332,7 @@ void StdConsole::process()
printf("%s", Con::getVariable("Con::Prompt"));
inpos = outpos = 0;
inbuf[0] = 0x00; // Ensure inbuf is NULL terminated after sending out command
break;
case 27:
// JMQTODO: are these magic numbers keyboard map specific?

View file

@ -1613,3 +1613,15 @@ void TerrainBlock::deleteZodiacPrimitiveBuffer()
}
}
DefineEngineMethod(TerrainBlock, getTerrain, String, (), , "Returns the terrain file used for this terrain block, either via the asset or the filename assigned, which ever is valid")
{
return object->getTerrain();
}
DefineEngineMethod(TerrainBlock, getTerrainAsset, String, (), , "Returns the assetId used for this terrain block")
{
return object->getTerrainAssetId();
}
DefineEngineMethod(TerrainBlock, setTerrain, bool, (const char* terrain), , "Terrain assignment.first tries asset then flat file.")
{
return object->_setTerrain(StringTable->insert(terrain));
}

View file

@ -488,6 +488,39 @@ public:
void inspectPostApply();
virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
const StringTableEntry getTerrain() const
{
if (mTerrainAsset && (mTerrainAsset->getTerrainFilePath() != StringTable->EmptyString()))
return mTerrainAsset->getTerrainFilePath();
else if (mTerrainAssetId != StringTable->EmptyString())
return mTerrainAssetId;
else if (mTerrFileName != StringTable->EmptyString())
return mTerrFileName;
else
return StringTable->EmptyString();
}
const StringTableEntry getTerrainAssetId() const
{
if (mTerrainAssetId != StringTable->EmptyString())
return mTerrainAssetId;
else
return StringTable->EmptyString();
}
bool _setTerrain(StringTableEntry terrain)
{
if (terrain == StringTable->EmptyString())
return false;
if (AssetDatabase.isDeclaredAsset(terrain))
setTerrainAsset(terrain);
else
mTerrFileName = terrain;
return true;
}
protected:
bool mUpdateBasetex;