mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
correct grouping
This commit is contained in:
parent
cea641b154
commit
c9ac4ffbfe
1 changed files with 4 additions and 0 deletions
|
|
@ -190,6 +190,7 @@ void SoundAsset::initPersistFields()
|
||||||
docsURL;
|
docsURL;
|
||||||
// Call parent.
|
// Call parent.
|
||||||
Parent::initPersistFields();
|
Parent::initPersistFields();
|
||||||
|
addGroup("SoundSlots");
|
||||||
addArray("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS);
|
addArray("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS);
|
||||||
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
|
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
|
||||||
&_setSoundFile, &defaultProtectedGetFn, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
|
&_setSoundFile, &defaultProtectedGetFn, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
|
||||||
|
|
@ -263,7 +264,9 @@ void SoundAsset::initPersistFields()
|
||||||
"Behavior when assigned state is deactivated while slot is playing.\n\n"
|
"Behavior when assigned state is deactivated while slot is playing.\n\n"
|
||||||
"@ref SFXPlayList_states");
|
"@ref SFXPlayList_states");
|
||||||
endArray("slots");
|
endArray("slots");
|
||||||
|
endGroup("SoundSlots");
|
||||||
|
|
||||||
|
addGroup("General Profile");
|
||||||
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
|
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
|
||||||
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
|
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
|
||||||
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
|
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
|
||||||
|
|
@ -274,6 +277,7 @@ void SoundAsset::initPersistFields()
|
||||||
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
|
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
|
||||||
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
|
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
|
||||||
addField("preload", TypeBool, Offset(mPreload, SoundAsset), "Whether to preload sound data when the profile is added to system.");
|
addField("preload", TypeBool, Offset(mPreload, SoundAsset), "Whether to preload sound data when the profile is added to system.");
|
||||||
|
endGroup("General Profile");
|
||||||
|
|
||||||
addGroup("Fading");
|
addGroup("Fading");
|
||||||
addField("fadeInTime", TypeF32, Offset(mProfileDesc.mFadeInTime, SoundAsset), "Number of seconds to gradually fade in volume from zero when playback starts.");
|
addField("fadeInTime", TypeF32, Offset(mProfileDesc.mFadeInTime, SoundAsset), "Number of seconds to gradually fade in volume from zero when playback starts.");
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue